Pollution appears as a visible cloud of smog or spores over your base. The more you pollute, the less you can see. Configurable and efficient.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.3 Date: 2024-11-28 Bugfixes: - Fix for missing Pollution especially when changing surfaces
Version: 1.1.2 Date: 2024-11-28 Changes: - Prioritize updating sprites based on player proximity - Reduced key collisions for less pops - Expanded search radius for less pops - General performance improvements - More efficient handling of common remote view interactions
Version: 1.1.1 Date: 2024-11-27 Changes: - Update default settings based on more examples - Update sprite to prevent some translucent areas
Version: 1.1.0 Date: 2024-11-20 Changes: - Pollution can be added to specified Planets that don't already have a pollutant type
Version: 1.0.1 Date: 2024-11-07 Changes: - Pollution on the map can now follow a similar color to the visual cloud - Player tracking occurs more frequently, but also more efficiently - Re-titling Bugfixes: - Pollution spawns correctly after remaining far away in the Remote View for long whiles
Version: 1.0.0 Date: 2024-11-06 Changes: - Pollution sprites spawn around each player, forming a cloud - Special colors for Gleba spores