Pollution: Impactful Smog / Spore Cloud


Pollution appears as a visible smog (or spore) cloud, covering your factory. The more you pollute, the less you can see. Optionally reduce solar power effectiveness based on how much pollution is over each panel, to promote placing panels far away from heavily polluted areas.

Tweaks
4 months ago
2.0
3.51K

g [Resolved] Solar effectiveness is per-surface

7 months ago

I placed one solar panel in a polluted chunck and another with no pollution at all.
Both have the same power output.
The 2nd solar panel does not supposed have more power output ?

7 months ago

Individual solar panels of the same type/kind cannot have different power outputs. But, there is a per-surface/planet modifier that can adjust the effectiveness of solar power. So, each solar panel's effectiveness is adjusted based on its individual characteristics, but this is aggregated into one single modifier that affects all panels. The end result is the same, but you won't notice differences between individual panels' tooltips.

7 months ago

Oh right, I see! I don't have to worry about that then, thanks. :)

30 days ago
(updated 30 days ago)

Sorry, my English isn't very good, so I'm using a translator.
I'm not smart, so I don't quite understand what you're saying.

The power output tooltips for each solar panel placed in a polluted chunk and a clean chunk are displayed identically.
So, are you saying that only the tooltips display the same output, and that the solar panels in the clean chunks output power normally?

29 days ago
(updated 29 days ago)

The only important thing to know is that the math is correct. For example, both of these situations produce the same result:

  • 1x at 100% and 1x at 0% = 60kW
  • 2x at 50% = 60kW

You may already know that Solar Panels in Factorio are the friendliest for UPS, because they all work the same - they are grouped together into a single result. So, we cannot tweak each panel; we can tweak the grouped panel's output.

29 days ago

I understand :)
Thank you for the explanation!

10 days ago

I think the aggregation of efficiency calculation remains an issue for this mod because portable solar panels work the same regardless of the player's location relative to the pollution cloud, and the same is true for separated power grids.

I don't think the same is true for separate power grids; static power grids are accurate, as far as I can tell.

Portable solar panels are indeed a drawback. On average, depending on the play-style, it will work out. You can take it or leave it, because there's basically nothing that can be done about that.

New response