Pollution: Impactful Smog / Spore Cloud


Pollution appears as a visible smog (or spore) cloud, covering your factory. The more you pollute, the less you can see. Optionally reduce solar power effectiveness based on how much pollution is over each panel, to promote placing panels far away from heavily polluted areas.

Tweaks
27 days ago
2.0
782

i [Need Feedback] Lamps and visibility

2 months ago

What do you think about the option of lamps improving the visibility in the smog making it slightly more transparent around them? Maybe with infinite technology to improve it gradually

a month ago

Personally, I think such a thing would really add to the atmosphere of the mod. Think gas lamps burning as you make your way through the smog of the factory.

a month ago

A good atmosphere is a goal for this mod, though right now I'm conflicted by this one. Using more/brighter lights in fog/smoke just reflect more back at you, so it's harder to see; that's why vehicles have dedicated lights for this purpose.

I don't think I'd add more types of lights to the game, and I already like how the game layers the lighting effects with the pollution. That said, I'm on the same wavelength as you with "gas" lamps, I think, because I dislike the default white color and would prefer something a bit more industrial. Not only is that just my taste, it's also only based on my very few examples of my own factories. Tuning parameters or providing the most generally good values is hard for that reason.

If you have a heavily polluted factory for me to use as an example during testing, that would be great, so I could see how much of a problem and/or the impact of the changes for a wider variety of situations. Beyond that, it could serve as more example images, if you don't mind that either.

29 days ago

I've just released an update that has a related feature, so I'm curious to hear your feedback on how closely it addresses what you mentioned. I like that this mod almost requires more lights, because visibility is reduced and lights can add some of that back. But, they didn't alter the transparency, as you asked for.

Instead, I'm altering that based on "importance" of what you're doing. There's a new "see-through" setting to control how much it alters. Basically, when you're working directly on/around some entities, that area is more transparent, temporarily.

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