Pollution appears as a visible smog (or spore) cloud, covering your factory. The more you pollute, the less you can see. Optionally reduce solar power effectiveness based on how much pollution is over each panel, to promote placing panels far away from heavily polluted areas.
Small changes concerning balance, gameplay, or graphics.
Conflict with Any Planet Start Mod
posted by
kulg
a day ago
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Bugs |
0
last message by
kulg
a day ago
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Some lag on Gleba
posted by
NOiZE
28 days ago
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Bugs |
1
last message by
NOiZE
27 days ago
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crash with any planet start.
posted by
SkunkMaster
4 months ago
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General |
1
last message by
Graklinghunter
2 months ago
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Colour selector for smog clouds?
posted by
TriggeredSnake
2 months ago
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Ideas & suggestions |
1
last message by
TriggeredSnake
2 months ago
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[WIP] Space Exploration Solar Coefficient
posted by
UNOwen
5 months ago
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General |
4
last message by
UNOwen
4 months ago
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Add recommended Mods
posted by
Ucross
1 year, 5 months ago
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General |
1
last message by
TimeMaker
4 months ago
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[Resolved] Solar effectiveness is per-surface
posted by
ArkaneX6
1 year, 2 months ago
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General |
7
last message by
somethingtohide
7 months ago
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Incompatibility with any planet start
posted by
The_God_
8 months ago
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Bugs |
4
last message by
The_God_
8 months ago
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[Resolved] Vignette option
posted by
Jgamering
10 months ago
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Ideas & suggestions |
2
last message by
Jgamering
10 months ago
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Recommended Falloff
posted by
Ucross
1 year, 5 months ago
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General |
0
last message by
Ucross
1 year, 5 months ago
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[Need Feedback] Lamps and visibility
posted by
hitzu
1 year, 6 months ago
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Ideas & suggestions |
3
last message by
somethingtohide
1 year, 5 months ago
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[Need Feedback] Electrical-looking pollution on Fulgora
posted by
Factory077
1 year, 6 months ago
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Ideas & suggestions |
1
last message by
somethingtohide
1 year, 5 months ago
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[Thank you!] Great Mod
posted by
501_General_Venator
1 year, 6 months ago
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General |
0
last message by
501_General_Venator
1 year, 6 months ago
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