That's actually not a bad idea, and would be possible by comparing the starting and destination planet strengths.
Unfortunately I'm going to be pretty busy over the next week or so, so I'm not planning on making large changes to the code for a while. I'll definitely keep this idea in mind though when I get around to making use of distances.
(Additionally though, one of the mods I'm currently using actually reduces the solar strength in space to 0, which might make it incompatible with this mod. Something I'll look into when I start implementing it.)