Render the local planet behind platforms when in orbit. Now with parallax, rotation, and mod support!
Small changes concerning balance, gameplay, or graphics.
Version: 1.2.15 Date: 2025.01.03 Changes: - Added Italian (it) locale. (Thanks to Momift!)
Version: 1.2.14 Date: 2025.01.02 Changes: - Added Japanese (ja) locale. (Thanks to Sakuro!)
Version: 1.2.13 Date: 2025.01.01 Changes: - Added Ukrainian (uk) locale. (Thanks to Click0!)
Version: 1.2.12 Date: 2024.12.26 Changes: - Added Russian (ru) locale. (Thanks to Astorin!)
Version: 1.2.11 Date: 2024.12.25 Changes: - Mods can now set custom scales for individual planets, meaning modded planets can appear larger or smaller than others as desired. - Mods can also override the filepath for planet renders directly, if they don't want to change the starmap icon. (Replacing the starmap icon still works too.) - (It should be fairly easy to add other overrides if needed, so feel free to request anything else you might want to customize via modding.) - Slightly shorter console logging messages, and prevented some console warnings. (Unused mipmaps)
Version: 1.2.10 Date: 2024.12.24 Changes: - Fixed an issue when space locations defined a starmap_icon_size but had no starmap_icon. - Removed icon fallback as it seems it may have never been working anyway. Modded planets now must define a starmap_icon to be rendered.
Version: 1.2.9 Date: 2024.12.20 Changes: - Added French (fr) locale. (Thanks to Danura30082!)
Version: 1.2.8 Date: 2024.12.18 Changes: - Added Polish (pl) locale. (Thanks to Grofab95!)
Version: 1.2.7 Date: 2024.12.15 Changes: - Updated German (de) locale.
Version: 1.2.6 Date: 2024.12.08 Changes: - Initial scale can now be configured. Setting to the same as normal planet scale will effectively disable scaling during animations. - Mods can now configure certian locations to not show a planet render. A new config option can override this functionality if desired. - Added German (de) locale. (Thanks to OC1024!) - (Note: This will likely be the last features update for a short while, as I will be unable to code for a few weeks starting tomorrow.)
Version: 1.2.5 Date: 2024.12.06 Changes: - Probably fixed a 1.0.7 migration issue when a save has invalid LuaRenders before updating.
Version: 1.2.4 Date: 2024.12.04 Changes: - Fix for planets jumping to new position when leaving orbits during arrival animation. - Default x position moved slightly further left to help hide known shadow issue when parallax is enabled. (Platform shadows show on planet on right side) - Default animation duration increased to 5s, as a few people have mentioned the default is a little fast. (Feel free to make it even longer of course)
Version: 1.2.3 Date: 2024.12.04 Changes: - Added zh-CN locale. (Thanks to PlexPt!)
Version: 1.2.2 Date: 2024.12.04 Changes: - Hopefully fixed invalid render crashes for good.
Version: 1.2.1 Date: 2024.12.03 Changes: - Fixed a migration issue when loading a previous save with shrinking/growing planets.
Version: 1.2.0 Date: 2024.12.03 Changes: - Planet arrival/departure now eases in and out, and is overall much nicer. - Initial distance and parallax factor default values adjusted. - Internal changes to render logic, should make implementing specific future features easier, and *might* even be more performant. - Host now has priority when parallax has multiple players looking at the same planet. - Multiple viewers no longer cause planets to rotate faster.
Version: 1.1.3 Date: 2024.12.03 Changes: - When adding this mod to an existing save, or when regen-renders is ticked, the mod will generate planet renders for all platforms that need them. (No more manual toggling of paused state!) - Performance and code size improvements for planet rotation, now only rotating when players are looking. (Side effect: Planets rotate faster when multiple players are looking) - Default rotation speed reduced slightly. You can change it back if wanted ofc. - Removed optional dependencies for planet mods. (They are all supported by default now, so no need to specify them)
Version: 1.1.2 Date: 2024.12.03 Changes: - Added ability to specify a planet angle, or optionally allow planet to rotate over time. - Added option to delete all existing planet renders, so that you can generate new ones for stationary platforms.
Version: 1.1.1 Date: 2024.12.03 Changes: - Parallax can now be toggled at runtime, without restarting the game.
Version: 1.1.0 Date: 2024.12.02 Changes: - Added planet parallax effect. (Can be disabled or customized in settings) - (Note that this is a WIP implementation. Parallax in multiplayer is functional but not great; See known issues on the mod page for more info.)
Version: 1.0.10 Date: 2024.12.01 Changes: - Planet renders are now cleaned up when a platform is deleted. - Hopefully fixed a crash where a shrinking planet render becomes invalid. (Or is invalid and starts shrinking, couldn't reproduce.)
Version: 1.0.9 Date: 2024.12.01 Changes: - Much nicer internal logic for planet animation. No change to functionality. - Added config options for planet position, spawn position, size and animation duration. More options coming soon. (Like non-linear animation) - Changed some default values for planet renders. Overall, default animation is slower, and planet is smaller than previous versions to help hide pixelation. - Fixed an issue where planet renders could become stuck if arriving at a planet within a few seconds of departing from the same planet. - Locale added, just settings for now.
Version: 1.0.8 Date: 2024.12.01 Changes: - Large planet sprites now render smaller, so that they aren't massive compared to base game planets. - (Small sprites are unaffected currently, and will still appear smaller than base planets.) - Removed .git files from mod upload. Sorry about that.
Version: 1.0.7 Date: 2024.12.01 Changes: - Planet icons now fetched automatically, so most planet mods should be supported now. - Due to new format, old planet renders are gone. Just toggle platform paused state to get a new one.
Version: 1.0.6 Date: 2024.12.01 Changes: - Fixed asteroid shadows appearing on planet render. (Thanks Thaui!) - Quick shuffle of mod files internally, shouldn't affect anything.
Version: 1.0.5 Date: 2024.11.30 Changes: - Removed 1.0 requirement for optional mods. (Some had version 0.x.x)
Version: 1.0.4 Date: 2024.11.30 Changes: - Added compatibility with multiple new planet mods. (See optional dependencies) - Massively reduced file size, as planet graphics are now retrieved from the respective mod/base game.
Version: 1.0.3 Date: 2024.11.30 Changes: - Fixed a migration issue in the previous version. (Hopefully)
Version: 1.0.2 Date: 2024.11.30 Changes: - Planets now move and shrink/grow when arriving and departing orbits. - Planets are slightly larger now. (Earlier it got really bad with pixels. That's fixed now.)
Version: 1.0.1 Date: 2024.11.30 Changes: - Planets are significantly less pixelated.
Version: 1.0.0 Date: 2024.11.30 Changes: - Released