Right away, I am aware this post is basically detailing a fully complete mod, and this was barely created a day ago (as of me posting).
The simpler version of my suggestion: the planets should be way bigger while in orbit, but they should be static in relation to the camera, not be an object in the world right next to the space platform. See https://imgur.com/09QJF9T as a mockup drawing. It should be positioned somewhere below the platform, as judging by the drop pods, space platforms point their "bellies" towards the planets they are orbiting. If it looks okay, maybe rotate the sprite of the planet below the ship as a crude orbiting animation. Additionally, some subtle planetary effects could look really good, like the clouds flashing blue on Fulgora on the dark side of the planet, or similar effects in orange to emulate eruptions on Vulcanus.
I started thinking about a more physically accurate version of this with the sun's position, the platform's orbit, and day-night cycle accounted for, however this would require a full 3d model of each planet or a procedurally generated map (with clouds, which are maybe even animated). Maybe I'll post a few annotated blender screenshots of possible ways of doing it :P