Vade's BotsBotsBots Refork


Logistic robots are available from the start. They don't come as cheap and easy anymore.

Overhaul
2 months ago
2.0
438
Logistics Logistic network

b [resolved]silo research

3 months ago

Hello, rocket silo research requires the logistics bots to be crafted, 100 of them, please change this to mk1 bots,and vanilla bots was not removed。

This mod solves this problem.
https://mods.factorio.com/mod/botsbotsbotsforkfork

3 months ago

Is it all possible for you to send me your save? i'm unable to reproduce this issue. Is it possible a mod you have installed has changed the requirements for the silo research?

3 months ago
(updated 3 months ago)

通过网盘分享的文件:去月球.zip
链接: https://pan.baidu.com/s/11nogXzFx-8ddsA6Y4-pMwQ?pwd=avwi 提取码: avwi

emmmmm·····I used about 280 mods, I think you don't need to go to such lengths to exclude them, maybe looking at that person's code would be a simpler option? Anyway, thank you for the mod.If I didn't have obsessive compulsive disorder, I could just ignore all this and play.

3 months ago

Can you send it through something like Mega or Mediafire?, im not signing up for one that im just going to use one time

3 months ago

uh, my mod isnt even installed therefore its not an issue with my mod, its an issue with either the one you cited, big bags, or combat mechanics overhaul. As my mod isnt the culprit, i have no idea the issue here

3 months ago

if mods['planet-muluna'] then
data.raw.technology["rocket-silo"].research_trigger={
type="craft-item",
item="bots-logistic-robot-0",
count=100,
}
end

the bots mod you cited is specifically the issue at hand since you have muluna installed, therefore not mine

3 months ago

I have recently figured out what really caused it and im sorry for how i put it, it will indeed be fixed in my mod now that i have fully understood what the issue is.

This thread has been locked.