Useful Matter (SE + K2)

by sfyb

Rebalances Krastorio 2's matter recipes in Space exploration (why do I need 256 matter for 10 iridium but only get 16 matter for 10 iridium?!?!?) This mod reduces the matter cost needed for producing a resource to at most twice the matter you get from turning that resource into matter (example: 10 iridium -> 16 matter; 32 matter -> 10 iridium)

Tweaks
1 year, 1 month ago
1.1
270
Mining Fluids Manufacturing

g Does it work with MUIMITYAE ?

1 year, 15 days ago

Does this work in unison with "My UPS is more important than your artistic expression" ( https://mods.factorio.com/mod/muimityae ) Curious because I would love to make my K2SE game like K2 where matter is used naturally (with large power costs) not not locked behind horrible ratios (as your mod fixes), the most expensive and consumable in the game (as MUIMITYAE fixes) and the power cost.... rolls eyes at the "balance"

1 year, 11 days ago

If the mod you linked doesn't create matter recipes and also doesn't change the matter required to produce items then it should work without problems.

But if the mod does add recipes or changes them then there might be a chance that I overwrite the matter requirements (I only lower the required matter - its never increased).

1 year, 10 days ago

Thanks for the reply. After giving it some thought, it seems that lowering the cost of the matter stabilizers would likely be a better solution than MUIMITYAE for our private server. Given I'm not talented at mod authoring, my attempt to make a custom mod to do so failed. I'll keep trying tho.

1 year, 9 days ago

There is a factorio discord server where you can get help with mod development. It has a lot of resources to help you learn lua and modding factorio
Here is the link if you are interested https://discord.gg/factorio

1 year, 8 days ago

Thank you, I will check it out

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