U.F.O.


Use fulgoran objects or technologies to improve your factory

Content
2 days ago
2.0 - 2.1
110
Factorio: Space Age Icon Space Age Mod
Manufacturing Power

b [fixed] error

a month ago

模组加载失败:Error while running setup for recipe prototype "ufo-electrodynamic-fragmentation-device" (recipe):Duplicate item ingredients are not allowed (advanced-circuit exists2 or more times
下列模组需禁用:
● use-fulguran-objects (1.0.6)
● vanilla_galore_continued(1.4.2)
● rigor-module (0.6.8)

a month ago

I was able to enter the game normally after disabling the mod: Electric_flying_enemies. Considering I have over 400 mods, and I'm playing the Razi modpack, your mods should function correctly before adding this enemy.

a month ago
(updated a month ago)

Electric_flying_enemies is not my mod. I only use it (as optional dependency) for players who are looking for some challenge. And there is no relation between this mod and the EDF-device. So I would assume that it could be some weird problem in combining my mod with the two others mentioned in the error message. I'll check that and give you some feedback as soon I have tested it.

a month ago
(updated a month ago)

Well - this is really quite strange. I've tried U.F.O. + the two mentioned other mods + Electric_flying_enemies and that loads without any problems. So I decided to make a test with razi + these mods and this combination fails – with a completely different error message:

 Error while running setup for entity prototype "ufo-beacon" (beacon): next_upgrade target (omega-beacon) must have the same bounding box

After removing Electric_flying_enemies from the mod list, the load completes - as you can see here.

So it looks like that the combination of Electric_flying_enemies + razi + U.F.O. produces strange errors. I'll ask the author from Electric_flying_enemies, if he has an idea what might going on.

a month ago

V 1.0.7 with a fix for that is online.

a month ago
(updated a month ago)

V 1.0.7 with a fix for that is online.

模组加载失败:Error while running setup for entity prototype "ufo-beacon" (beacon): next_upgrade target (omega-beacon) must have the same bounding box.

It looks like the beacon is locking onto the Omega Beacon instead of the vanilla beacon.

a month ago

Not in my code. But I am afraid that this error – strange that this pops up now for you, too – might have a similar reason as the last one. Do you know which of the mods you're using contains this omega-beacon?

a month ago

Not in my code. But I am afraid that this error – strange that this pops up now for you, too – might have a similar reason as the last one. Do you know which of the mods you're using contains this omega-beacon?

entity-name: omega-beacon
entity-order: z-l-a
item-name: omega-beacon
item-order:l-a
item-group: production
item-subgroup:beacons
item-ID: 707

from https://mods.factorio.com/mod/Nexus

a month ago

Bingo.

This mod alters the prototype for the vanilla beacon like this:

data.raw["beacon"]["beacon"].next_upgrade = "omega-beacon"

And if this mod is loaded before mine, then ufo-beacon – which is smaller – and this omega-beacon differ in the bounding-boxes.

a month ago

V 1.0.8 with a fix for that is online.

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