U.F.O.


Use fulgoran objects or technologies to improve your factory

Content
5 hours ago
2.0
57
Factorio: Space Age Icon Space Age Mod
Manufacturing Power

g Some mod incompatibilities I've found

7 hours ago

James' Electric Trains Plus and Factorio HD Age: Base Game - Logistics seem to have some sort of incompatibilities between both combined and Use Fulgoran Objects. James' Electric Trains Plus probably has some sort of problem regarding the wooden power pole sprite it uses for the powered track connector, likely that it can't find the sprite listed in the mod, while Factorio HD Age: Base Game - Logistics mods most likely have the same issue with the same sprite. Does the mod replace the wooden power pole sprite with one of its own?

7 hours ago

forgot to set the field to bug instead of general

7 hours ago

For the adapted version of a pole my mod use the same sprites are the original, but tints them to make them distinguishable. It neither changes any sprites in the original poles nor adds custom versions of sprites for the poles.

Do you get any error messages? If yes - please post them here.

6 hours ago
(updated 6 hours ago)

This is the error message I get when I tried to start the game:

Error loading mods
Failed to load mods: Error while running setup for entity prototype "james-rail-pole" (electric-pole): next_upgrade target (ufo-small-electric-pole) must have the same grid alignment (bounding boxes aren't compatible or tile_width/tile_height aren't compatible).
Mods to be disabled:
James-Train-Mod (2.0.22)
factorio_hd_age_base_game_logistics (2.0.1)

No clue why a texture mod is shown for mods to disable, it isn't even mentioned in the error message.

It should be possible to set a blacklist for similar poles to prevent an error like this.

6 hours ago

Blacklisting is unfortunately not enough. The problem is strictly spoken part of James-Train-Mod – although it's triggered by the existence of the adapted version of the small (wooden) pole, introduced by my mod. The error is triggered because my mod sets the adapted version of a pole as next_upgrade in the original pole (to make it easier to upgrade them) and JTM defines its poles (derived from wooden pole) with a different icon size .

5 hours ago

V 1.0.5 with a fix for the Problem with JTM is online.

5 hours ago
(updated 5 hours ago)

Would it be possible to have the mod skip incompatible poles with some sort of check to compare pole icon sizes with the standard assortment?

literally posted this as you fixed it, please disregard

5 hours ago

Sounds nice, but I think its hard to impossible to do so.

First of all - the sequence in which mods are loaded is not under control of any mod. If the other mod make his changes introducing a problem in data-final-fixes (the 3rd stage of loading prototypes) and this mod is loaded by the engine after mine - no chance to do sth.

New response