U.F.O.


Use fulgoran objects or technologies to improve your factory

Content
5 hours ago
2.0
57
Factorio: Space Age Icon Space Age Mod
Manufacturing Power

b Failed to load mods: ...objects__/scripts/prototypes/fulguran-ruin-attractor.lua:215: attempt to index field 'layers' (a nil value)

3 days ago

thought i posted this on your latest fix. this is what i get af of the last update 1.0.3

Failed to load mods: ...objects__/scripts/prototypes/fulguran-ruin-attractor.lua:215: attempt to index field 'layers' (a nil value)
stack traceback:
...objects__/scripts/prototypes/fulguran-ruin-attractor.lua:215: in function 'makeAdaptedPoles'
...objects__/scripts/prototypes/fulguran-ruin-attractor.lua:226: in main chunk
[C]: in function 'require'
use-fulguran-objects/data.lua:8: in main chunk

2 days ago

Very strange. For me it works perfectly (sth all devs say 😉) – but you can see it here https://imgur.com/a/2viJUuA .

I am afraid that this origins from another mod you're using (which I don't use). Best option to bring light into the dark would be, if you could share a save.

2 days ago

same sub surface mod as before as well. that hole is an underground enterance

2 days ago

https://limewire.com/d/1eMDw#eAu0PULyEJ

use #3, 2 was a share to another mod author a few days ago and so is old.

2 days ago

Thanks – I'm just downloading the few extra mods 😆. I'm curious to see which one is the cause.

2 days ago
(updated 2 days ago)

Sh.. After all mods where downloaded, that happened:

Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (336): writeStacktrace
src/Util/Logger.cpp (381): logStacktrace
src/Util/CrashHandler.cpp (181): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x7f8aea85797f
0x7f8adfcfcf40
0x7f8adfcfd331
0x7f8adfcfd407
0x7f8adffa8909
0x7f8adffab95c
0x7f8adffac13c
0x7f8adffacd96
src/Graphics/OpenGL/VideoBitmapOpenGL.cpp (293): copyToMemoryBitmap
src/Graphics/CustomVideoBitmap.cpp (37): copyToMemoryBitmap
src/Graphics/TextureProcessor.cpp (1123): testGpuAcceleratedCompression
src/Graphics/AtlasBuilder.cpp (1219): createTextureProcessor
src/Graphics/AtlasBuilder.cpp (661): loadSprites
_ZN12AtlasBuilder39tryLoadSpritesWithFallbackToMinimalModeEb
src/Graphics/AtlasBuilder.cpp (1433): build
src/Graphics/AtlasSystem.cpp (45): build
src/GlobalContext.cpp (596): init
src/MainLoop.cpp (289): run
src/Main.cpp (906): fmain
src/Main.cpp (928): main
__libc_start_call_main
__libc_start_main_alias_1
_start
0xffffffffffffffff
Stack trace logging done

I am afraid that this are too much mods for my somewhat older PC. That makes it a bit harder to narrow down the suspects. I'll be back as soon I have new infos

2 days ago

if the screenshot is any indication, you are looking at a conflict with subsurface https://mods.factorio.com/mod/Subsurface?from=search

2 days ago

thankfully it really doesnt have to get into the game to pop an error, since its right at mod activation/boot.

2 days ago

At least AdvancedSubstationSpaceAgeUpdate (may be others too) is the origin of that new issue you have. Unfortunately I've found another – completely different – issue with cargo-ships. So it will take a bit longer to fix them both.

2 days ago

if the screenshot is any indication, you are looking at a conflict with subsurface https://mods.factorio.com/mod/Subsurface?from=search

The screenshot should show that Subsurface alone (without especially AdvancedSubstationSpaceAgeUpdate) is working

8 hours ago

Just published V 1.0.4 with the fixes for the problems with AdvancedSubstationSpaceAgeUpdate and cargo-ships.

Hope that there are no further problems with any of the other mods you're using. If not – please let me know.

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