Sh.. After all mods where downloaded, that happened:
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (336): writeStacktrace
src/Util/Logger.cpp (381): logStacktrace
src/Util/CrashHandler.cpp (181): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x7f8aea85797f
0x7f8adfcfcf40
0x7f8adfcfd331
0x7f8adfcfd407
0x7f8adffa8909
0x7f8adffab95c
0x7f8adffac13c
0x7f8adffacd96
src/Graphics/OpenGL/VideoBitmapOpenGL.cpp (293): copyToMemoryBitmap
src/Graphics/CustomVideoBitmap.cpp (37): copyToMemoryBitmap
src/Graphics/TextureProcessor.cpp (1123): testGpuAcceleratedCompression
src/Graphics/AtlasBuilder.cpp (1219): createTextureProcessor
src/Graphics/AtlasBuilder.cpp (661): loadSprites
_ZN12AtlasBuilder39tryLoadSpritesWithFallbackToMinimalModeEb
src/Graphics/AtlasBuilder.cpp (1433): build
src/Graphics/AtlasSystem.cpp (45): build
src/GlobalContext.cpp (596): init
src/MainLoop.cpp (289): run
src/Main.cpp (906): fmain
src/Main.cpp (928): main
__libc_start_call_main
__libc_start_main_alias_1
_start
0xffffffffffffffff
Stack trace logging done
I am afraid that this are too much mods for my somewhat older PC. That makes it a bit harder to narrow down the suspects. I'll be back as soon I have new infos