Rocket Turrets Upgraded


Want rocket turrets that still dominate the late game? Adds MK1–MK4 upgrades crafted on Vulcanus, Fulgora, Aquilo, and space platforms using advanced Space Age materials. More damage, more range, more firepower. Requires Space Age and Quality DLC.

Content
7 days ago
2.0 - 2.1
589
Combat

Changelog

Version: 2.1.1
Date: 2026-08-15
  Changes:
    - Added planet and production facility restrictions for rocket turret MK upgrades:
        MK1: Assembler 3 on Vulcanus
        MK2: Electromagnetic plant on Fulgora
        MK3: Cryogenic plant on Aquilo
        MK4: Cryogenic plant on a space platform
    - Adjusted item stack sizes: MK1=8, MK2=8, MK3=6, MK4=6.
    - Adjusted crafting times: MK1=20s, MK2=30s, MK3=40s, MK4=50s.
    - Removed specific numeric values from item and technology descriptions.
    - Added sci-fi flavored descriptions combining planet characteristics and materials.
    - Fixed base rocket turret subgroup assignment to keep it with MK upgrades.
    - Created missing recipe categories (electromagnetics, cryogenics) automatically.
    - Updated mod title and description in English and Chinese.
Version: 2.1.0
Date: 2026-07-12
  Changes:
    - Fixed compatibility with Factorio 2.1: Changed recipe prototype field `category` to `categories` for MK3 and MK4 upgraded rocket turret recipes.
Version: 1.1.1
Date: 2025-06-13
  Changes:
    - Fixed rocket turret upgrade chain: vanilla and MK1–MK4 now support sequential upgrades
      and fast replace via unified fast_replaceable_group.
    - Added item weights based on rocket capacity reduction (vanilla payload 10, -2 per tier):
      MK1 125kg, MK2 166.667kg, MK3 250kg, MK4 500kg.
Version: 1.0.0
Date: 2025-05-01
  Changes:
    - Initial release. Adds MK1–MK4 upgraded rocket turrets with custom icons and stats.
    - Increased health, range, damage modifier, and fire rate; reduced fluid consumption.
    - Advanced recipes using tungsten carbide, superconductors, lithium, ammonia, etc.
    - MK3 and MK4 require a cryogenic plant.