Upgraded laser turrets with four powerful MK tiers, each featuring custom visuals and distinct coloring. Craft them across the stars — from Vulcanus's assemblers to Fulgora's electromagnetic plants, Aquilo's cryogenic plants, and finally a space platform. Each tier boosts damage, fire rate, and energy efficiency using advanced Space Age materials. Fully compatible with laser damage research. Requires Space Age and Quality DLC.
Mods introducing new content into the game.
Version: 2.1.1
Date: 2026-08-13
Changes:
- Added planet and production facility restrictions for laser turret MK upgrades:
MK1: Assembler 3 on Vulcanus
MK2: Electromagnetic plant on Fulgora
MK3: Cryogenic plant on Aquilo
MK4: Cryogenic plant on a space platform
- Adjusted item stack sizes: MK1=40, MK2=30, MK3=20, MK4=10.
- Adjusted crafting times: MK1=20s, MK2=30s, MK3=40s, MK4=50s.
- Optimized energy parameters for MK1–MK4:
Energy per shot: 700kJ / 600kJ / 500kJ / 400kJ
Buffer capacity: 901kJ / 1001kJ / 1101kJ / 1201kJ
Input flow limit: 2200kW / 2000kW / 1800kW / 1600kW
Drain: 22kW / 20kW / 18kW / 16kW
- Removed specific numeric values from item and technology descriptions.
- Added sci-fi flavored descriptions combining planet characteristics and materials.
- Fixed base laser turret subgroup assignment to keep it with MK upgrades.
- Created missing recipe categories (electromagnetics, cryogenics) automatically.
- Added custom English and Chinese locale files.
Version: 2.1.0
Date: 2026-07-12
Changes:
- Fixed compatibility with Factorio 2.1: Changed recipe prototype field `category` to `categories` for MK3 and MK4 upgraded laser turret recipes, resolving a breaking API change that merged `category` and `additional_categories` into a single `categories` table.
- MK1 and MK2 recipes now also explicitly specify `categories = {"crafting"}` for consistency and future safety.
Version: 1.1.1
Date: 2025-06-13
Changes:
- Added item weights to upgraded laser turrets based on rocket capacity reduction:
MK1 50kg, MK2 66.667kg, MK3 100kg, MK4 200kg.
- Weight progression follows the rule that each tier reduces rocket payload by 5
(from the vanilla 25 payload, i.e., 40kg per turret).
Version: 1.1.0
Date: 2025-06-06
Changes:
- Increased damage modifiers to 4/8/12/20 per tier.
- Overhauled energy system: buffer capacity, input flow limit, drain, and attack consumption now scale progressively, greatly improving sustained fire capability.
- Updated recipes to use advanced Space Age materials: tungsten plates, tungsten carbide, superconductors, supercapacitors, carbon fiber, ammonia, quantum processors, promethium asteroid chunks, and cold fluoroketone.
- MK3 and MK4 now require a cryogenic plant for final assembly.
- Technology packs rebalanced: all tiers include space science packs; MK3 adds agricultural and cryogenic packs; MK4 adds promethium science pack.
- Replaced manual animation building with recursive mask tinting (inherited from Rocket Turret upgrade logic), ensuring correct coloring across all turret states.
- Unified custom icons for items, entities, and technologies.
- Updated English and Chinese locale with full descriptions.
Version: 1.0.0
Date: 2025-05-01
Changes:
- Initial release. Adds MK1–MK4 laser turret upgrades with increased range, damage, fire rate, and reduced energy consumption.