What if your K2 railgun fired twice as fast and your laser artillery erased Demolishers in one shot? MK1–MK4 upgrades for K2 turrets – boosting damage, fire rate, health, and resistances. So powerful you’ll want tougher enemies just to give them a challenge.
Mods introducing new content into the game.
Version: 1.0.1
Date: 2025-06-16
Changes:
- Fixed startup crash when kr-cannon-shell-range setting was missing (now defaults to 30).
- Dynamic prerequisite detection: upgrade technologies no longer break if the source mod's unlocking technology is absent.
- Removed hard dependency on specific turret mods; now works automatically with any mod that provides the K2 turret prototypes.
- Restored and preserved all custom item, entity, and technology icons.
- Improved compatibility with Krastorio 2 Spaced Out and super_awesome_K2_TurretsFixed.
Version: 1.0.0
Date: 2025-06-16
Changes:
- Initial release of K2 Turret Upgrades.
- Adds MK1 to MK4 upgrades for Standard Shell Turrets, Cluster Rocket Turrets, and Heavy Laser Turrets.
- All upgrades crafted in the electromagnetic plant using Space Age advanced materials.
- Custom icons for all tiers (items, entities, and technologies) with distinct colors.
- Technology packs include all Space Age science packs, scaling up to Promethium for MK4.
- Dynamic technology patching ensures full compatibility with vanilla turret-attack research.
- Recursive mask tinting correctly colors all turret animations for every tier.
- Safe startup settings: kr-cannon-shell-range defaults to 30 if not present.
- Dynamic prerequisite detection: technologies automatically link to the correct unlocking tech if available.
- Compatible with Krastorio 2 Spaced Out, super_awesome_K2_TurretsFixed, or any mod providing the same turret prototypes.
- Includes full English and Chinese locale support.