K2 Turret Upgrades


What if your railgun fired twice as fast and your laser artillery erased Demolishers in one shot? Fully standalone MK1–MK4 upgrades for railgun, rocket, and laser artillery turrets – boosting damage, fire rate, health, and resistances. No K2 or other turret mods required. So powerful you’ll want tougher enemies just to give them a challenge.

Content
10 days ago
2.0 - 2.1
268
Combat

Changelog

Version: 2.1.0
Date: 2025-08-12
  Changes:
    - Completely independent from Krastorio 2 or K2_TurretsFixed; all three base turrets are now fully self-contained.
    - Rewrote all turret stats, recipes, and technologies; balanced crafting times, planet/surface conditions, and material costs.
    - MK1–MK4 upgrades now require specific planets: MK1 on Vulcanus, MK2 on Fulgora, MK3 on Aquilo, and MK4 on the space platform.
    - Added `crafting-with-fluid`, `electromagnetics`, `cryogenics`, and custom recipe categories with automatic creation.
    - Fixed rocket turret diagonal offset by restoring vanilla K2 sprites and animation setup.
    - Dynamic ammo compatibility: railgun and rocket turrets use K2 ammo when any K2 mod is active, otherwise default to Space Age ammo.
    - MK railgun and laser turrets are now omnidirectional; rocket turret retains its original sector behavior.
    - Adjusted laser turret energy system: base energy 100MJ, buffer 200MJ, input 200MW, drain 100MW; scalable MK bonuses.
    - Unified item weights, stack sizes, and added missing weight for base turrets.
    - Added custom item, entity, and technology descriptions in both English and Chinese.
    - Resolved Foundry combat category limitation for MK1 production.
    - Overall code refactor and cleanup for better maintainability.
Version: 1.0.1
Date: 2025-06-16
  Changes:
    - Fixed startup crash when kr-cannon-shell-range setting was missing (now defaults to 30).
    - Dynamic prerequisite detection: upgrade technologies no longer break if the source mod's unlocking technology is absent.
    - Removed hard dependency on specific turret mods; now works automatically with any mod that provides the K2 turret prototypes.
    - Restored and preserved all custom item, entity, and technology icons.
    - Improved compatibility with Krastorio 2 Spaced Out and super_awesome_K2_TurretsFixed.
Version: 1.0.0
Date: 2025-06-16
  Changes:
    - Initial release of K2 Turret Upgrades.
    - Adds MK1 to MK4 upgrades for Standard Shell Turrets, Cluster Rocket Turrets, and Heavy Laser Turrets.
    - All upgrades crafted in the electromagnetic plant using Space Age advanced materials.
    - Custom icons for all tiers (items, entities, and technologies) with distinct colors.
    - Technology packs include all Space Age science packs, scaling up to Promethium for MK4.
    - Dynamic technology patching ensures full compatibility with vanilla turret-attack research.
    - Recursive mask tinting correctly colors all turret animations for every tier.
    - Safe startup settings: kr-cannon-shell-range defaults to 30 if not present.
    - Dynamic prerequisite detection: technologies automatically link to the correct unlocking tech if available.
    - Compatible with Krastorio 2 Spaced Out, super_awesome_K2_TurretsFixed, or any mod providing the same turret prototypes.
    - Includes full English and Chinese locale support.