K2 Turret Upgrades


What if your K2 railgun fired twice as fast and your laser artillery erased Demolishers in one shot? MK1–MK4 upgrades for K2 turrets – boosting damage, fire rate, health, and resistances. So powerful you’ll want tougher enemies just to give them a challenge.

Content
6 days ago
2.0
100
Combat

Changelog

Version: 1.0.1
Date: 2025-06-16
  Changes:
    - Fixed startup crash when kr-cannon-shell-range setting was missing (now defaults to 30).
    - Dynamic prerequisite detection: upgrade technologies no longer break if the source mod's unlocking technology is absent.
    - Removed hard dependency on specific turret mods; now works automatically with any mod that provides the K2 turret prototypes.
    - Restored and preserved all custom item, entity, and technology icons.
    - Improved compatibility with Krastorio 2 Spaced Out and super_awesome_K2_TurretsFixed.
Version: 1.0.0
Date: 2025-06-16
  Changes:
    - Initial release of K2 Turret Upgrades.
    - Adds MK1 to MK4 upgrades for Standard Shell Turrets, Cluster Rocket Turrets, and Heavy Laser Turrets.
    - All upgrades crafted in the electromagnetic plant using Space Age advanced materials.
    - Custom icons for all tiers (items, entities, and technologies) with distinct colors.
    - Technology packs include all Space Age science packs, scaling up to Promethium for MK4.
    - Dynamic technology patching ensures full compatibility with vanilla turret-attack research.
    - Recursive mask tinting correctly colors all turret animations for every tier.
    - Safe startup settings: kr-cannon-shell-range defaults to 30 if not present.
    - Dynamic prerequisite detection: technologies automatically link to the correct unlocking tech if available.
    - Compatible with Krastorio 2 Spaced Out, super_awesome_K2_TurretsFixed, or any mod providing the same turret prototypes.
    - Includes full English and Chinese locale support.