Upcycler

by Quezler

No quality modules, sacrifice x (configurable) items to get the next tier.

Overhaul
5 months ago
2.0
4.41K
Factorio: Space Age Icon Space Age Mod
Mining Manufacturing Cheats

g Ultimate Quality

7 months ago

Hi.
I just noticed that your mod is not compatible with the Ultimate Quality Mod. Because in the research for the Upcycler only the Normal+ quality is unlocked. Common, Common+, Rare and Rare+ are still missing.
If the save is useful, just let me know.

7 months ago

a save would be nice, its kinda odd since i'm checking if the force has unlocked a quality directly.

7 months ago

Ok, here is the save: https://we.tl/t-0oaNYa2R7S

7 months ago

looks like the ultimate quality mod itself is to blame, they're doing some weird hacks to efficiently update the technologies and it looks like they somehow managed to remove the unlock for the uncommon quality itself, they are the ones who should fix this.

you can confirm it by running /c game.player.force.unlock_quality("uncommon"), they unlock uncommon+ but not uncommon itself, so the upcycler just hoards.

7 months ago

Ah, ok. Good to know. I'll probably contact them, because I don't really want to carry on playing the way things are now.

7 months ago

good luck, and thank for helping me debug

7 months ago

thx and no problem ^^

7 months ago
(updated 7 months ago)

Hello!
Actually, i initially created Ultimate Quality mod just for myself to build some stupidly overpowered staff and did not expect that my mod will get any popularity)
But ok) I will try to find the problem

7 months ago

thank you, I'd assume you'd have run into it yourself sooner or later too when playing :D

7 months ago
(updated 7 months ago)

I found the problem, well, not one actually :D, and what is really funny is that none of them is related to this thread.
Actually this issue exists because of the conflicting changes to the tech tree.
My mod changing tech tree in the way that you need to research quality module technologies to unlock qualities:
quality-module1 -> normal+
quality-module2 -> uncommon and uncommon+
quality-module3 -> rare and rare+
Aditionally i changed the prerequisite for epic quality technology from quality module 1 to quality module 3
Changes made by author of upcycler hiding quality module 2 and quality module 3 technologies so you can't unlock new qualities with my mod
So looks like our mods just can't work together without adapting

Upd: Looks like if you (TornBreeze) change property "Disable modules with quality" to false in settings, it could work

Upd2: Tried to run command author mentioned above and it worked perfectly. Uncommon quality became unlocked. Uncommon+ still locked
To check a entered this command
/c for _, quality in pairs(prototypes.quality) do if game.player.force.is_quality_unlocked(quality.name) then game.player.print(string.format("%s - unlocked", quality.name)) else game.player.print(string.format("%s - locked", quality.name)) end end

7 months ago

oh that's odd i thought i loaded his save without upcycler once too and the quality still didn't show up, might be misremembering but i swear i tried, odd

7 months ago

if you loaded his save with my mod still enabled it shouldn't. As i mentioned above you still need to research quality modules 2 and 3 for uncommon and rare qualities to unlock

7 months ago

oh well at least we know the culprit now

7 months ago
(updated 7 months ago)

Upd: Looks like if you (TornBreeze) change property "Disable modules with quality" to false in settings, it could work

That actually worked. Thanks for that.
But it's funny that the research is now called Upcycling 2 and Upcycling 3.

7 months ago

Updated my mod. Not it has different tech tree changes so it souldn't conflict with Upcycler

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