Upcycler

by Quezler

No quality modules, sacrifice x (configurable) items to get the next tier.

Overhaul
8 months ago
2.0
4.63K
Factorio: Space Age Icon Space Age Mod
Mining Manufacturing Cheats

g QOL Requests?

1 year, 26 days ago

Hi Quezler -- love this mod!

Any chance we can get the following Settings options:
1. Toggle for Quality Module hiding? -- Top request!!
2. Set speed of the Upcycler?

Thanks!

1 year, 26 days ago

would it not completely break balance if you could use quality modules alongside the upcycler? then again the rate is configurable

speed would be doable, currently it matches fast inserter speed, didn't want to make them too fast, since on fulgora you'd want a crapton of recyclers too, id love to see a screenshot of a setup that's like "yeah this needs too many upcyclers for that throughput"

1 year, 26 days ago

Yeah -- I am mostly using them as a dump of excessive Gray/Green stuff.. In my test of the mod I tuned it to 8-to-1 and it felt pretty good for things like Assemblers/Furnaces/Modules.. so I don't have thousands sitting around..

1 year, 26 days ago

For added context -- I am trying to play a mostly vanilla run with the new DLC.. and use Quality modules as my main source of better Modules/Turrets/useful things.. so I already bake in a significant wastage factor into my lines... but now that I am like 12M iron plates into this playthrough, I have vast stores of just... trash...

1 year, 25 days ago

Yes? No? Maybe?

Would love to re-introduce this to my current save.. :3

1 year, 25 days ago

very well

1 year, 25 days ago

there's now a startup setting for hiding modules, as for making it faster the quality of the upcycler itself now actually affects the item processing speed.

1 year, 25 days ago

Heck yah!
This should be much better UPS wise than using the recycler excessively...

1 year, 24 days ago

tbh i took great care to make the upcyclers ups efficiënt, they use circuits to count instead of large internal inventories

1 year, 24 days ago

I have other mods that rely on crafting quality modules 2 and 3, and they seem to still be unavailable even with the toggle. I would appreciate if we had the option to put those back too.

1 year, 24 days ago

ah looks like I'll have to unhide the technologies too, overlooked that during my testing

1 year, 24 days ago

fixed in 1.0.3

New response