This mod is intended to be a universal quickstart mod, since I find it annoying to have to switch between the different quickstart mods whenever I want to start a new game with different mod combinations. My plan for this mod is to include many of the major mods out there, and make it as adaptable as possible.
Mods introducing new content into the game.
Version: 1.6.5 Date: 2020-04-10 Bugfix: - Fixed a crash when starting in sandbox mode
Version: 1.6.4 Date: 2020-03-29 Changes: - Added option for gun turrets, ammo, walls and gates
Version: 1.6.3 Date: 2020-03-15 Mod support: - Market by OwnlyMe - Oxygen 2.0 by Natha, amylizzle and Va7ya
Version: 1.6.2 Date: 2020-02-04 Changes: - Moved settings from starup to map
Version: 1.6.0 Date: 2020-01-30 Changes: - Due to legacy support for 0.17 a change of versionnumbers is needed.
Version: 1.5.2 Date: 2020-01-21 Base game support: - Support for Factorio 0.18 Mod support: - Added support for miniloaders Changes: - Cleaned up some codes and settings - Added option for clearing inventory before adding items Bugfix: - It's now possible to set 0 for crushers when using angel's refining - Fixed crash when having None set as preferred loader
Version: 1.5.1 Date: 2020-01-11 Bugfix: - Fixed crash when loading without Mining Drones activated.
Version: 1.5.0 Date: 2020-01-01 Mod support: - Added support for Mining Drones. Changes: - Added missing text in settings. Features: - Added option for cliff explosives.
Version: 1.4.9 Date: 2019-06-25 Changes: - Minor changes in the integration with the Bots and Equipment sister mod.
Version: 1.4.8 Date: 2019-05-25 Bugfix: - Fixed loading error when mod tried to remove a non existing entity.
Version: 1.4.7 Date: 2019-05-23 Changes: - Changed optional dependency for Deadlock's loaders, since they're being replaced
Version: 1.4.6 Date: 2019-05-22 Changes: - Removed basic heat pipes, since they aren't a must have.
Version: 1.4.5 Date: 2019-05-22 Bugfixes: - Player is now provided correct labs and assemblers when using AAI industry
Version: 1.4.4 Date: 2019-05-22 Bugfixes: - Fixed error when loading together with bobslogistics
Version: 1.4.3 Date: 2019-05-18 Bugfixes: - Fixed error when mod was checking for the presence of bobslogistics
Version: 1.4.2 Date: 2019-05-17 Bugfixes: - Yet another typo, which resulted in lack of electric mining drills.
Version: 1.4.1 Date: 2019-05-17 Changes: - Reworked the settings, in an effort to make it more comprehensible. Bugfixes: - Some code were in conflict with Universal Quickstart Bots and Equipment.
Version: 1.4.0 Date: 2019-05-16 Features: - Lifted out the robots and personal equipment to a standalone mod. Mod support: - Vanilla Loaders HD Changes: - Renamned mod to Universal Quickstart Belts and Machines
Version: 1.3.7 Date: 2019-05-14 Features: - Added support for bob's, py's and yuoki's robots.
Version: 1.3.6 Date: 2019-05-14 Bugfixes: - Fixed minor error, a typo, which meant that the player didn't receive any belts.
Version: 1.3.5 Date: 2019-05-12 Feature: - Added options to get logistic robots, construction robots and roboport Bugfixes: - Fixed minor error, where the conditions were a bit flawed
Version: 1.3.4 Date: 2019-05-10 Feature: - Added setting to give the player the possibility to receive the equipment in backpack instead, so they can combine them however they wish in their armor grid.
Version: 1.3.3 Date: 2019-05-10 Changes: - Reworked the code for adding equipment to grid to increase the possible combinations.
Version: 1.3.2 Date: 2019-05-10 Bugfix: - There were some flaws in my code, which didn't give the player some equipment. Should work better now.
Version: 1.3.1 Date: 2019-05-10 Changes: - Reworked the code for adding equipment to armor. Should give all vanilla items.
Version: 1.3.0 Date: 2019-05-09 Features: - Added options for customizable armor and personal equipment. Work in progress.
Version: 1.2.6 Date: 2019-05-05 Bugfix: - Added code which were lost at an earlier update, which makes sure that the player is given an omniphlog whenever omnimatter is present together with a power source that needs water.
Version: 1.2.5 Date: 2019-04-28 Bugfix: - Fixed bug that gave the player AAII burner assemblers and labs whenever AAII was present.
Version: 1.2.4 Date: 2019-04-20 Feature: - Added choice between burner and electric crushers for Angel's Refining.
Version: 1.2.3 Date: 2019-04-17 Bugfix: - Mod dependent burning mining drills for Amator.
Version: 1.2.2 Date: 2019-04-17 Changes: - Optimization for AAII and Amator Phasma's Coal & Steam.
Version: 1.2.1 Date: 2019-04-16 Mod Support: - Amator Phasma's Coal & Steam, not fully tested with other mods, expect conflicts with AAII.
Version: 1.2.0 Date: 2019-04-16 Mod Support: - Thermal Solar Power Features: - Solar power is added as new power option - Instead of specifying number of machines the player now specifies desired power production in MW.
Version: 1.1.3 Date: 2019-04-15 Bugfixes: - Set conditional for supplying gas vent so to not force use of Pyanodons Industry. - Giving extra tailing pond when pyCoal is present but not pyIndustry. Mod Support: - Deadlock Loaders
Version: 1.1.2 Date: 2019-04-15 Mod support: - Pyanodons Coal Processing & Raw Ores, balanced to get 0.5 red science up and running.
Version: 1.1.1 Date: 2019-04-14 Bugfixes: - Value of zero doesn't stop game from loading anymore. - Omniphlog is now given, if Omnimatter is present, when having AAI Industry as power-type whilst not having AAI present. - Typos
Version: 1.1.0 Date: 2019-04-14 Features: - Added settings for all supplied items.
Version: 1.0.0 Date: 2019-04-14 Update: - The first release.