Universal Quickstart Belts and Machines deprecated

by Caxx

This mod is intended to be a universal quickstart mod, since I find it annoying to have to switch between the different quickstart mods whenever I want to start a new game with different mod combinations. My plan for this mod is to include many of the major mods out there, and make it as adaptable as possible.

Content
4 years ago
0.17 - 0.18
5
Cheats

Changelog

Version: 1.6.5
Date: 2020-04-10
  Bugfix:
    - Fixed a crash when starting in sandbox mode
Version: 1.6.4
Date: 2020-03-29
  Changes:
    - Added option for gun turrets, ammo, walls and gates
Version: 1.6.3
Date: 2020-03-15
  Mod support:
    - Market by OwnlyMe
    - Oxygen 2.0 by Natha, amylizzle and Va7ya
Version: 1.6.2
Date: 2020-02-04
  Changes:
    - Moved settings from starup to map
Version: 1.6.0
Date: 2020-01-30
  Changes:
    - Due to legacy support for 0.17 a change of versionnumbers is needed.
Version: 1.5.2
Date: 2020-01-21
  Base game support:
    - Support for Factorio 0.18
  Mod support:
    - Added support for miniloaders
  Changes:
    - Cleaned up some codes and settings
    - Added option for clearing inventory before adding items
  Bugfix:
    - It's now possible to set 0 for crushers when using angel's refining
    - Fixed crash when having None set as preferred loader
Version: 1.5.1
Date: 2020-01-11
  Bugfix:
    - Fixed crash when loading without Mining Drones activated.
Version: 1.5.0
Date: 2020-01-01
  Mod support:
    - Added support for Mining Drones.
  Changes:
    - Added missing text in settings.
  Features:
    - Added option for cliff explosives.
Version: 1.4.9
Date: 2019-06-25
  Changes:
    - Minor changes in the integration with the Bots and Equipment sister mod.
Version: 1.4.8
Date: 2019-05-25
  Bugfix:
    - Fixed loading error when mod tried to remove a non existing entity.
Version: 1.4.7
Date: 2019-05-23
  Changes:
    - Changed optional dependency for Deadlock's loaders, since they're being replaced
Version: 1.4.6
Date: 2019-05-22
  Changes:
    - Removed basic heat pipes, since they aren't a must have.
Version: 1.4.5
Date: 2019-05-22
  Bugfixes:
    - Player is now provided correct labs and assemblers when using AAI industry
Version: 1.4.4
Date: 2019-05-22
  Bugfixes:
    - Fixed error when loading together with bobslogistics
Version: 1.4.3
Date: 2019-05-18
  Bugfixes:
    - Fixed error when mod was checking for the presence of bobslogistics
Version: 1.4.2
Date: 2019-05-17
  Bugfixes:
    - Yet another typo, which resulted in lack of electric mining drills.
Version: 1.4.1
Date: 2019-05-17
  Changes:
    - Reworked the settings, in an effort to make it more comprehensible.
  Bugfixes:
    - Some code were in conflict with Universal Quickstart Bots and Equipment.
Version: 1.4.0
Date: 2019-05-16
  Features:
    - Lifted out the robots and personal equipment to a standalone mod.
  Mod support:
    - Vanilla Loaders HD
  Changes:
    - Renamned mod to Universal Quickstart Belts and Machines
Version: 1.3.7
Date: 2019-05-14
  Features:
    - Added support for bob's, py's and yuoki's robots.
Version: 1.3.6
Date: 2019-05-14
  Bugfixes:
    - Fixed minor error, a typo, which meant that the player didn't receive any belts.
Version: 1.3.5
Date: 2019-05-12
  Feature:
    - Added options to get logistic robots, construction robots and roboport
  Bugfixes:
    - Fixed minor error, where the conditions were a bit flawed
Version: 1.3.4
Date: 2019-05-10
  Feature:
    - Added setting to give the player the possibility to receive the equipment in backpack
      instead, so they can combine them however they wish in their armor grid.
Version: 1.3.3
Date: 2019-05-10
  Changes:
    - Reworked the code for adding equipment to grid to increase the possible combinations.
Version: 1.3.2
Date: 2019-05-10
  Bugfix:
    - There were some flaws in my code, which didn't give the player some equipment.
      Should work better now.
Version: 1.3.1
Date: 2019-05-10
  Changes:
    - Reworked the code for adding equipment to armor. Should give all vanilla items.
Version: 1.3.0
Date: 2019-05-09
  Features:
    - Added options for customizable armor and personal equipment. Work in progress.
Version: 1.2.6
Date: 2019-05-05
  Bugfix:
    - Added code which were lost at an earlier update, which makes sure that the player is given
      an omniphlog whenever omnimatter is present together with a power source that needs water.
Version: 1.2.5
Date: 2019-04-28
  Bugfix:
    - Fixed bug that gave the player AAII burner assemblers and labs whenever AAII was present.
Version: 1.2.4
Date: 2019-04-20
  Feature:
    - Added choice between burner and electric crushers for Angel's Refining.
Version: 1.2.3
Date: 2019-04-17
  Bugfix:
    - Mod dependent burning mining drills for Amator.
Version: 1.2.2
Date: 2019-04-17
  Changes:
    - Optimization for AAII and Amator Phasma's Coal & Steam.
Version: 1.2.1
Date: 2019-04-16
  Mod Support:
    - Amator Phasma's Coal & Steam, not fully tested with other mods, expect conflicts with AAII.
Version: 1.2.0
Date: 2019-04-16
  Mod Support:
    - Thermal Solar Power
  Features:
    - Solar power is added as new power option
    - Instead of specifying number of machines the player now specifies desired
      power production in MW.
Version: 1.1.3
Date: 2019-04-15
  Bugfixes:
    - Set conditional for supplying gas vent so to not force use of Pyanodons Industry.
    - Giving extra tailing pond when pyCoal is present but not pyIndustry.
  Mod Support:
    - Deadlock Loaders
Version: 1.1.2
Date: 2019-04-15
  Mod support:
    - Pyanodons Coal Processing & Raw Ores, balanced to get 0.5 red science up and running.
Version: 1.1.1
Date: 2019-04-14
  Bugfixes:
    - Value of zero doesn't stop game from loading anymore.
    - Omniphlog is now given, if Omnimatter is present, when having AAI Industry
      as power-type whilst not having AAI present.
    - Typos
Version: 1.1.0
Date: 2019-04-14
  Features:
    - Added settings for all supplied items.
Version: 1.0.0
Date: 2019-04-14
  Update:
    - The first release.