We started a new multiplayer round of your mod pack a couple of days ago and we encountered the problem that enemies ignore terrain completely (water, cliffs and even walls) and always take a direct path towards us or our towers when we engage them.
Do you have an idea what could cause that and how we can fix it? We left all the map start settings on default.
It seems to be a Natural Enemies + Combat Overhaul thing.
The latter makes it possibble to your walls block the shots of the enemies, and add more refined defenses.
The former gives you tech to poison, infect, de-evolve, control and even make those bugs.
These two mods make combat a bit more brutal - consider to max out your bug-free area, and make expansion time the longest there is.
Using the different kinds of pollution prevention and cleaning could be a must.
I've experimented with how the bug-armies move, and I think they just go a bit away from the bombarded base of theirs - but if they sniff pollution their armies will come at masses.
Altough there were times the army stopped half-way, or just inside my artillery range.
I've took out these 3 mods for a time after I've discovered they walk on water, and bigger ones over walls,
but found their advanced behaviour more fun.
Feel free to de-activate these, or delve into their complex mechanics.
Also damaged bugs seem to lose heath in water instead regenerating?
I think I even shown that kind of combat in some of my recent videos about this pack?
By the way, I'd rather watch your playthru if there would be videos about it...