Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
Version: 5.1.4 Date: 2022-01-27 MOD: Thanks to jackd23 I've fixed a version error in info.json: changing "?UsefulCombinators >= xxx", to "?UsefulCombinators >= 0.5.0", ADD: REMOVE: KNOW:
Version: 5.1.3 Date: 2022-01-23 MOD: General mod-update, and some small fries. Esteemed robot256helped me to clean up a bit (his responsibility now): https://forums.factorio.com/viewtopic.php?f=190&t=101110&p=560468 Moved over some unbalancing mods to be optional. ADD: Optionals: FactorioEMC jrmetals kizraks-robots Mobile_Factory-Jets move-with-mouse-updated UsefulCombinators REMOVE: KNOW:
Version: 5.1.2 Date: 2022-01-10 MOD: - wrong version set for Factorio Library / fblib 1.9.2 -> 0.9.2 ADD: REMOVE: KNOW: I'm hungry, let me eat! :D
Version: 5.1.1 Date: 2022-01-10 MOD: - wrong version set for Factorio Library / fblib 1.4.6 -> 1.9.2 ADD: REMOVE: KNOW:
Version: 5.1.0 Date: 2022-01-10 MOD: - updated all the mods to the latest working version - Mobile_Factory-Jets: they can mine the temp ore patch under a Core miner, even it's unpowered state, set the mod optional ADD: REMOVE: KNOW: - 5.1 version because it's the fifth time I've restarted the world with inventory and science intact (New Game +) - youtube playlist (hungarian): https://www.youtube.com/playlist?list=PLImarbG8ttsJOSTM4ticeSyi44x0Ggi4d - New Game Plus: mod settings/allow admins to use ngp-gui command https://mods.factorio.com/mod/NewGamePlus - Factorissimo 2: to transfer fluids use bulk transfer pipes, input --> output - Krastorio 2: if loaders don't work, place them pointing towards the belt LIST: aai-industry - some light recipe and research modifications, a bit more burner stuff aai-programmable-structures - automated control, depos, garages, auto-deployment of vehicles aai-programmable-vehicles - for automated vehicles (can be set up like a strategy game) aai-signal-transmission - wireless logisctics even between planets aai-signals - special signal types for the above aai-vehicles-chaingunner - your usual turret on tracks aai-vehicles-flame-tank - scaled up spider exterminator aai-vehicles-flame-tumbler - a crash-proof racecar with flamers aai-vehicles-hauler - a transport truck (my low-level long range transport - use shipt clicks to set up a route-loop, then set the vehicle on it) aai-vehicles-laser-tank - your energy turret on tracks aai-vehicles-miner - moving mine, park it on an ore patch, also harvests wood and uses it as fuel aai-vehicles-warden - a multipurpose armed repair vehicle aai-zones - set up restricted zones for the programmed auto-behaviors above AfraidOfTheDark - better flashlight and lamps Aircraft - from a simple scout ro the flying fortress, AAI covers them too alien-biomes - biomes on different planets Big_Brother - surveillance buildings Bio_Industries - biology related factories, terraformers, but compressed logistics, like solar farm, power pole and substation bobinserters - after several researches, tell your inserters exactly where from/to move Bottleneck - icons will show problems with production lines bullet-trails - nice looks car-finder - where I've parked? Cold_biters - cold themed enemies for cold biomes, several researches and stuff combat-mechanics-overhaul - combat-related settings, for example shots don't go over walls, acid pools don't hurt fliers, and such Companion_Drones - your personal entourage of death-buld drones CopyPasteModules - copy module setup with recipes Enhanced_Map_Colors - nice even-distribution - draging your items over containers distribute them evenly Explosive_biters - hot themed enemies for hot biomes, several researches and stuff Factorissimo2 - different sized houses with bigger, but limited surfaces, makes it easier to group and move your factories (use Factory Bulk Transfer Pipes for fluid trasfer) factoryplanner - play your ftroughput and craft speed Fill4Me - auto filling fuel into anything placed down flib - library mod for other stuff Flow Control - fixed shapes for pipes, for tight areas FNEI - search all recipes grappling-gun - shoot where you want to go informatron - wiki mod for AAI and Space Exploration jetpack - fly with fuel, an armor module Krastorio2 - a difficulty and function overhaul, the end-game is to open a wormhole to message home, lots of interesting and useful stuff Krastorio2Assets - library mod for other stuff manual-inventory-sort - sort inventories with a button combo or click (I set up the buttons) MF_Base - library mod for other stuff Mining_Drones - wind up dwarves for mining with a depot - no power needed, but pollutes Mobile_Factory - 3 kinds of crawler-vehicles, inside can be expanded, has an matter-storage system like Applied Energistics Mobile_Factory-Jets - multipurpose flying drones for that Mobile_Factory_Graphics - library mod for other stuff more-minimap-autohide-017 - don't get it in the way Natural_Evolution_Buildings2 - buffed up enemies with several researches and buildables NewGamePlus - restart your game, but keep evolution/inventory/research intact (a great testing tool, I've used it 5 times already on my playtrough when the mods changed a lot) Nightfall - enemies come at night Nova-Natural_Evolution_Enemies - library mod for other stuff Noxys_Extra_Settings_Info - in the mod settings tooltips say min/max values too Noxys_Trees - tree growth and spread Noxys_Waterfill - amke water holes, research, and crafting is needed NPBees2 - make resources, but needs several researches and complicated production qol_research - better avatar abilities via research RateCalculator - select a production line, it auto-calculates the speed of components and recipes Reactor Interface - a logistic connection for start/stop a reactor robot_attrition - drones can break down on different planets Robot_Battery_Research - as it says RPGsystem - better avatar abilities via combat experience shield-projector - as it says, needed for Space Exploration to protect your ship from meteors space-exploration - your quadrant of galaxy to explore, huge amount of new stuff, really extended engame to fly home in a huge built starchip space-exploration-graphics - library mod for other stuff space-exploration-graphics-2 - library mod for other stuff space-exploration-graphics-3 - library mod for other stuff space-exploration-graphics-4 - library mod for other stuff space-exploration-graphics-5 - library mod for other stuff space-exploration-postprocess - library mod for other stuff, other mod compatibilities spidertron-logistics - buffing it with new possibilities, remote control on different planets Squeak Through - you can walk between connecting buildings, and over pipes stdlib - library mod for other stuff TimeTools - change time and day-speed Todo-List - don't forget what you wanted to do yesterday, an in-game notepad, assign work to others in multiplayer Transport_Drones - little cars trasferring resources over prebuilt roads, less laggy than drone network, a lot of different researches VehicleSnap - choose degrees of turning to snap to VoidChestPlus - anything you put in, disappears Water_Ores - oregen over water