Unholy Legacy Modpack


Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies + Fun tech

Mod packs
2 years ago
1.1
410

Changelog

Version: 5.1.4
Date: 2022-01-27
  MOD:
    Thanks to jackd23 I've fixed a version error in info.json:
	changing "?UsefulCombinators >= xxx",
	to       "?UsefulCombinators >= 0.5.0",
  ADD:
  REMOVE:
  KNOW:
Version: 5.1.3
Date: 2022-01-23
  MOD:
    General mod-update, and some small fries.
	Esteemed robot256helped me to clean up a bit (his responsibility now):
	https://forums.factorio.com/viewtopic.php?f=190&t=101110&p=560468
	Moved over some unbalancing mods to be optional.
  ADD:
    Optionals:
	  FactorioEMC
	  jrmetals
	  kizraks-robots
	  Mobile_Factory-Jets
  	  move-with-mouse-updated
	  UsefulCombinators
  REMOVE:
  KNOW:
Version: 5.1.2
Date: 2022-01-10
  MOD:
    - wrong version set for Factorio Library / fblib 1.9.2 -> 0.9.2
  ADD:
  REMOVE:
  KNOW: I'm hungry, let me eat! :D
Version: 5.1.1
Date: 2022-01-10
  MOD:
    - wrong version set for Factorio Library / fblib 1.4.6 -> 1.9.2
  ADD:
  REMOVE:
  KNOW:
Version: 5.1.0
Date: 2022-01-10
  MOD:
    - updated all the mods to the latest working version
	- Mobile_Factory-Jets: they can mine the temp ore patch under a Core miner, even it's unpowered state, set the mod optional
  ADD:
  REMOVE:
  KNOW:
    - 5.1 version because it's the fifth time I've restarted the world with inventory and science intact (New Game +)
	- youtube playlist (hungarian): https://www.youtube.com/playlist?list=PLImarbG8ttsJOSTM4ticeSyi44x0Ggi4d
	- New Game Plus: mod settings/allow admins to use ngp-gui command
	  https://mods.factorio.com/mod/NewGamePlus
	- Factorissimo 2: to transfer fluids use bulk transfer pipes, input --> output
	- Krastorio 2: if loaders don't work, place them pointing towards the belt
  LIST:
aai-industry					- some light recipe and research modifications, a bit more burner stuff
aai-programmable-structures		- automated control, depos, garages, auto-deployment of vehicles
aai-programmable-vehicles		- for automated vehicles (can be set up like a strategy game)
aai-signal-transmission			- wireless logisctics even between planets
aai-signals						- special signal types for the above
aai-vehicles-chaingunner		- your usual turret on tracks
aai-vehicles-flame-tank			- scaled up spider exterminator
aai-vehicles-flame-tumbler		- a crash-proof racecar with flamers
aai-vehicles-hauler				- a transport truck (my low-level long range transport - use shipt clicks to set up a route-loop, then set the vehicle on it)
aai-vehicles-laser-tank			- your energy turret on tracks
aai-vehicles-miner				- moving mine, park it on an ore patch, also harvests wood and uses it as fuel
aai-vehicles-warden				- a multipurpose armed repair vehicle
aai-zones						- set up restricted zones for the programmed auto-behaviors above
AfraidOfTheDark					- better flashlight and lamps
Aircraft						- from a simple scout ro the flying fortress, AAI covers them too
alien-biomes					- biomes on different planets
Big_Brother						- surveillance buildings
Bio_Industries					- biology related factories, terraformers, but compressed logistics, like solar farm, power pole and substation
bobinserters					- after several researches, tell your inserters exactly where from/to move
Bottleneck						- icons will show problems with production lines
bullet-trails					- nice looks
car-finder						- where I've parked?
Cold_biters						- cold themed enemies for cold biomes, several researches and stuff
combat-mechanics-overhaul		- combat-related settings, for example shots don't go over walls, acid pools don't hurt fliers, and such
Companion_Drones				- your personal entourage of death-buld  drones
CopyPasteModules				- copy module setup with recipes
Enhanced_Map_Colors				- nice
even-distribution				- draging your items over containers distribute them evenly
Explosive_biters				- hot themed enemies for hot biomes, several researches and stuff
Factorissimo2					- different sized houses with bigger, but limited surfaces,  makes it easier to group and move your factories (use Factory Bulk Transfer Pipes for fluid trasfer)
factoryplanner					- play your ftroughput and craft speed
Fill4Me							- auto filling fuel into anything placed down
flib							- library mod for other stuff
Flow Control					- fixed shapes for pipes, for tight areas
FNEI							- search all recipes
grappling-gun					- shoot where you want to go
informatron						- wiki mod for AAI and Space Exploration
jetpack							- fly with fuel, an armor module
Krastorio2						- a difficulty and function overhaul, the end-game is to open a wormhole to message home, lots of interesting and useful stuff
Krastorio2Assets				- library mod for other stuff
manual-inventory-sort			- sort inventories with a button combo or click (I set up the buttons)
MF_Base							- library mod for other stuff
Mining_Drones					- wind up dwarves for mining with a depot - no power needed, but pollutes
Mobile_Factory					- 3 kinds of crawler-vehicles, inside can be expanded, has an matter-storage system like Applied Energistics
Mobile_Factory-Jets				- multipurpose flying drones for that
Mobile_Factory_Graphics			- library mod for other stuff
more-minimap-autohide-017		- don't get it in the way
Natural_Evolution_Buildings2	- buffed up enemies with several researches and buildables
NewGamePlus						- restart your game, but keep evolution/inventory/research intact (a great testing tool, I've used it 5 times already on my playtrough when the mods changed a lot)
Nightfall						- enemies come at night
Nova-Natural_Evolution_Enemies	- library mod for other stuff
Noxys_Extra_Settings_Info		- in the mod settings tooltips say min/max values too
Noxys_Trees						- tree growth and spread
Noxys_Waterfill					- amke water holes, research, and crafting is needed
NPBees2							- make resources, but needs several researches and complicated production
qol_research					- better avatar abilities via research
RateCalculator					- select a production line, it auto-calculates the speed of components and recipes
Reactor Interface				- a logistic connection for start/stop a reactor
robot_attrition					- drones can break down on different planets
Robot_Battery_Research			- as it says
RPGsystem						- better avatar abilities via combat experience
shield-projector				- as it says, needed for Space Exploration to protect your ship from meteors
space-exploration				- your quadrant of galaxy to explore, huge amount of new stuff, really extended engame to fly home in a huge built starchip
space-exploration-graphics		- library mod for other stuff
space-exploration-graphics-2	- library mod for other stuff
space-exploration-graphics-3	- library mod for other stuff
space-exploration-graphics-4	- library mod for other stuff
space-exploration-graphics-5	- library mod for other stuff
space-exploration-postprocess	- library mod for other stuff, other mod compatibilities
spidertron-logistics			- buffing it with new possibilities, remote control on different planets
Squeak Through					- you can walk between connecting buildings, and over pipes
stdlib							- library mod for other stuff
TimeTools						- change time and day-speed
Todo-List						- don't forget what you wanted to do yesterday, an in-game notepad, assign work to others in multiplayer
Transport_Drones				- little cars trasferring resources over prebuilt roads, less laggy than drone network, a lot of different researches
VehicleSnap						- choose degrees of turning to snap to
VoidChestPlus					- anything you put in, disappears
Water_Ores						- oregen over water