Adds new functionality to underground piping.
Mods introducing new content into the game.
Version: 0.17.5 Date: 24. 07. 2019 Features: - Add blue arrow to underground pump to make it clear even without alt-mode on. - Add thumbnail for mod portal. Changes: Fixes:
Version: 0.17.4 Date: 09. 07. 2019 Features: Changes: Fixes: - Low res sprites - Mining results for underground pipe extensions
Version: 0.17.3 Date: 09. 07. 2019 Features: Changes: Fixes: - Fix bad prototype accidental migration. (Rotation bug)
Version: 0.17.2 Date: 09. 07. 2019 Features: Changes: - Major graphics overhaul Fixes: - Potential fix for check valve - Fix rotational directions for 1-2 pipes
Version: 0.17.1 Date: 25. 5. 2019 Features: Changes: - Pump now reaches all three tiers regardless. Fixes: - Locale issues - Potential fix for error with "next upgrade target" on valves
Version: 0.17.0 Date: 22. 3. 2019 Features: - Add reverse rotation (finally) - Update to 0.17 Changes: - All 1-to-2 pipes are now a single recipe. Fixes: - Locale issues - Compatible with pipelayer
Version: 0.16.66 Date: 14. 10. 2018 Changes: - Add adjustable overflow/top-up valves, along with check valves. Fixes: - Fix issue with pipes-to-ground not being able to be fast replaced.
Version: 0.16.65 Date: 10/11/2018 Changes: - Removed pipeclamp (get PickerPipeTools) - Removed pipehighlight (get PickerPipeTools) - Blueprinted items behave like they should now. No more scripts to fix.
Version: 0.16.64 Date: 9/26/2018 Features: - Added T1 pipecover graphics BugFixes: - Fixed issue with case sensitivity in certain icon paths (success)
Version: 0.16.63 Date: 9/26/2018 BugFixes: - Fixed issue with case sensitivity in certain icon paths (Failed)
Version: 0.16.62 Date: 9/26/2018 Features: - Moved clamp script to own file - Optional dependency for pipe-clamp mod BugFixes: - Fix conflict with own mod - Fix issue brought up in discussions forum with [] in pipe name
Version: 0.16.61 Date: 9/25/2018 Features: - Adds ability to clamp properly against square and most rectangular entities. Let me know if there are any problems. - Change flying text notifications. Unclamped is now yellow. BugFixes: - Change One to One underground distance to 11
Version: 0.16.60 Date: ?????? BugFixes: - Potential Attempt to concatenate field localised_name (a table value) error
Version: 0.16.59 Date: ?????? BugFixes: - Fix blueprint correction for one-to-two-perpendicular pipes - Hid all icons for clamped pipes and extra pipes-to-ground included in mod from logistics and other menus - Efficiency and accuracy update for blueprint corrector - Fixed plenty of icon pointers for entities - Fix missing sprite for one-to-one-reverse-pipe-right in normal or less resolution Features: - Added temporary lock icon for clamped pipes to differentiate them. - Made clamped pipes have icons that match their unclamped version, but with a lock. Easier to determine what type of pipes you need - Overhauled Icons
Version: 0.16.58 Date: ?????? BugFixes: - Temporary fix for Dectorio - Permanent fix for Factorissimo
Version: 0.16.57 Date: ?????? Features: - Added pipe clamping tool. Just press rotate (Default is R) on a pipe (any mod any pipe) and it will "clamp" it in it's current position. This allows you to build other pipes nearby without them connecting to it. Press R on a clamped pipe to unclamp it. - Clamped pipes are able to be blueprinted. Note: when building on a clamped blueprint, single click the item or it will fast-replace it with a regular pipe. This is focused towards being more convenient for bots, as it's a blueprint anyways. Changes: - Changed default one to two to be perpendicular - Changed all fluid boxes to default size
Version: 0.16.56 Date: ?????? BugFixes: - Fixed game breaking bug
Version: 0.16.55 Date: ?????? BugFixes: - Backend and efficiency update. You will lose any correctable blueprint data, but just once. - Fixed bug where if a user places a pipe on a blueprint ghost that gets corrected, the game crashes.
Version: 0.16.54 Date: ?????? BugFixes: - Fixed custom input bug
Version: 0.16.53 Date: ?????? BugFixes: - Fixed intermediate products to be gated behind technology properly. - Fixed rotation problem on t3 pipes - Fixed various other random stuff Features: - Added blueprint script! Now you can blueprint this stuff without worrying. You will get flying text notifications for each entity fixed, and a notification when all ghosts have been fixed.
Version: 0.16.52 Date: ?????? BugFixes: - I messed up the version number in the past. Derp. People can't pull updates properly. Features: - Added T3 pipes. Distance set to 33. - Added varying technology icons to match tier - Pipe Couplers. For all underground connections. Tiered. - Added custom intermediate items to reduce pipespam, clear up inventory clutter, and make the mod less cheaty. Changes: - Changed costs of research - T1, 50 Red - T2, 100 Red/Green - T3, 200 Red/Green/Blue - Changed pipes to "carry" more fluid. Testing on this one. May revert to regular pipe value. - T1 stays at 100 units. - T2 will be 150 units. - T3 will be 200 units. - Restructured build costs of all pipes to work with new items. - All pipe entities in mod now cost 5 segments per leg, appropriate pipe couplers for each underground port, and a pipe for the surface. Underground pipes do not cost a pipe. - Rotateable pipes-to-ground also cost 1 swivel joint - Because of above changes, regular pipe to ground entities are no longer rotateable. You must build the custom one-to-one pipe.
Version: 0.16.10 Date: ?????? Features: - Added proper tier icons.
Version: 0.16.9 Date: ?????? BugFixes: - Fixed icon in underground L entity. Features: - Added T2 pipes. Distance set to 22. - Added second tier research. Requires red and green research (30 units). Changes: - Rebalanced all costs. Every underground segment costs a pipe. Previous design was giving away free pipe lengths (1 pipe per leg underground)
Version: 0.16.8 Date: ?????? Changes: - Altered included 4-to-4 pipe to 11 underground depth to match other pipes in pack - Due to multiple requests, and re-assessment of use of these items, flag replaced to "goes-to-quickbar" instead of "goes-to-main-inventory" - Added a prototype of a function that overrides build behavior of the underground I extension. You cannot build them any closer than their maximum distance to each other. Do not attempt to build any closer if your inventory is full.
Version: 0.16.7 Date: ?????? BugFixes: - Fixed nil value bug on rotating pipes
Version: 0.16.6 Date: ?????? Changes: - Redid graphics to match hue of each tier of belts (Only tier 1 right now. Next update will have T2 and hopefully T3 pipes) - Updated Ping utility to show pipes that don't have all possible neighbors in red - Reduced underground pipe junction costs by 10 pipes each, since you'll always be connecting it to at least one other pipe. BugFixes: - Fixed a bug in the 4 way underground junction being 1 tile shorter than it was supposed to be. This could have broken factories if you fast-replaced a lesser count junction.
Version: 0.16.5 Date: ?????? Features: - Added a hotkey that will ping and show currently connected underground pipes for 15 seconds nearby you. Changes: - Made porthole covers slightly larger for increased visibility
Version: 0.16.4 Date: ?????? Features: - Added low resolution graphics. Near impossible to make out arrows below "Normal" graphic setting. - Added a regular pipe that has 4 underground ports. Again, due to the way the engine is built, it will not show underground connections when hovered over. They're there. BugFixes: - Fixed low res graphic for pump. It's not dancing any more. - Fixed Locale information for the groupname and such. No more "Missing key" error.
Version: 0.16.3 Date: ?????? Features: - Added mini underground pump - Custom HR and low res graphics Changes: - Changed version number to match game version with my subversion - **REMOVED UNDERGROUND PUMP** Check your factory to make sure you replace them with the minipump - Added grouping for mod pack - Organized item recipes properly - Redid icons to be more apparent - Restructured prototypes BugFixes: - Corrected issue with underground pipes not being selectable over ground resources - Made mod compatible with multiple surfaces and multiple forces
Version: 0.1.2 Date: ?????? BugFixes: - Fixed game crashing graphics reference bug - Playtested underground pump
Version: 0.1.1 Date: ?????? Features: - Added "Underground Pump" entity which only interfaces with underground pipes. (ALPHA) Changes: - Added low res version of underground pipe covers - Renamed pack and technology (Will have to research) - Changed "goes-to-quickbar" to "goes-to-main-inventory" - Made underground pipe rotation only available after research unlocked BugFixes: - Corrected loading bug with 0,0 collision box (Changed to collision mask water-tile) - Removed placeholder graphics from file (Made mod download smaller)