Turret XP


Make chosen gun turrets level up, specialize, and carry Veteran Core progression between battlefields.

Content
a month ago
2.0
486
Combat

b [Fixed] Quality ammo creation

a month ago

more like unintended feature to be honest

I took my lvl 45, put machine gun/sustained fire and put all points into ammo recovery.
Put 2 rare mags in the slot
+45 x3.50 = 158 ammo/min

No idea how to resolve this but I think creating legendary ammo out of hopes and dreams might need a lil nerf somehow.

a month ago

Hello!

ahaha thanks for the feedback, I know ammo recovery is a bit OP right now, I'm not sure how to properly address it.
I think I'll be trying to implement it in the "ammo saving" aspect instead of regeneration, this might mitigate the strength of the perk while keeping it interesting

a month ago

I don't think a % chance not to consume ammo as that is quite boring, perhaps every x shots get a free bullet? Productivity for bullet shots.
That way it can stack to the point you get 2 bullets for every one shot.

a month ago

Ah, that's a great approach. I like the "productivy for bullet shots" pattern since it re-uses the design language of vanilla Factorio, thanks for your input!
I'll try to have that changed in an upcoming release :)

a month ago

Another issue you might face is how much to increment with each point. Because depending on what you're shooting you might as well but the point into damage.
Let's say %5 per point in "bullet prod", needing 10 points for 50% prod feels pretty good but I think playtesting to see what feels good will be needed to make sure
And replacing the +X ammo/min with the magenta prod progress bar we're all familiar with along with the actual prod% right of the bar should be perfect for readability

a month ago

This is now implemented in the 0.10.4 release

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