Hello, thanks for the feedback.
I'll look into the ammo range issue and compatibility with K2 Spaced Out. If they implemented some sort of bullet weight logic, we might have a strong incompatibility that I might not be able to work around without breaking their intended balance.
For the upgrade cost, I wasn't sure which approach to take here, whether linear or exponential, or even capped.
When you suggest "hard capping the level height", do you mean capping the upgrade amount, but keeping it infinite (e.g: at lvl 20 and onward it always cost the same amount of material) or do you mean having a maximum rank for elemental upgrades?
In any case, making it tweakable in game settings is a good design philosophy which I'll aim to provide to players.