Turret Range Boost


Configurable firing-range multiplier for every turret type: gun, laser and flamethrower turrets, plus an optional artillery setting. One easy slider per type (x2 by default). Works with turrets added by other mods too. Artillery is left unchanged by default to avoid slowdowns.

Tweaks
11 hours ago
2.0
0
Combat
Owner:
RedRiot1000
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
11 hours ago
Latest Version:
1.0.0 (11 hours ago)
Factorio version:
2.0
Downloaded by:
0 users

Turret Range Boost

Ever wished your turrets could reach just a bit further? Turret Range Boost lets you scale the firing range of every turret type with simple, easy-to-understand sliders — no config files, no scripting.

Features

  • One slider per turret type: gun, laser and flamethrower turrets, each independent.
  • Separate artillery slider, left at x1 by default (raising artillery range massively enlarges its scan area and can cause slowdowns — increase it only if you really want to).
  • Mod-friendly: the boost is applied per type, so turrets added by other mods are covered automatically.
  • Adjusts both firing range and preparation range, so turrets still track targets correctly.
  • Fully localised in English and French.

Settings (Startup → Mod settings)

  • Gun turret range (x) — default 2.0, range 1 to 10.
  • Laser turret range (x) — default 2.0, range 1 to 10.
  • Flamethrower turret range (x) — default 2.0, range 1 to 10.
  • Artillery range (x) — default 1.0 (unchanged), range 1 to 5.

Set any slider to 1 to leave that turret type untouched.