Train tunnels

by Godmave

Tunnels for trains

Content
4 years ago
0.17 - 1.1
13.9K
Trains

b Bug while driving train through tunnel

5 years ago
(updated 5 years ago)

I loaded up a game with the most recent experimental update and the most recent mod version. The save file was originally created in a previous version of the game (still 0.17 experimental). I got this error when I got on a train and tried driving it through a tunnel (running the mod in previous versions of the game had no problem):

Error while running event traintunnels::on_tick (ID 0)
Index out of bounds.
stack traceback:
traintunnels/teleport.lua:289: in function 'teleportCarriage'
traintunnels/control.lua:721: in function <traintunnels/control.lua:493>
stack traceback:
[C]: in function 'newindex'
__traintunnels
/teleport.lua:289: in function 'teleportCarriage'
traintunnels/control.lua:721: in function <traintunnels/control.lua:493>

Sorry, I don't know how to prevent the site from formatting. Is there another way that I can post the error?

5 years ago

Hi,
I also have the mistake.

Error while running event howfardiditgo::on_nth_tick(30)
LuaTrain API call when LuaTrain was invalid.
stack traceback:
howfardiditgo/control.lua:68: in function <howfardiditgo/control.lua:65>
stack traceback:
[C]: in function 'index'
__howfardiditgo
/control.lua:68: in function <howfardiditgo/control.lua:65>

https://pastebin.com/GwfpTJfm

I hope the log helps?

greetings

5 years ago

in the latest version there are two bugs at once:
1) for some reason, I got a train at the exit, i.e. the locomotive itself drove in, but everything else was gone.
at the same time, part of the cars and the locomotive that drove in themselves turned blue. an attempt to drive off caused the disengagement of the cars.
do not remove the building with the train with your hands and the drones cannot

2) in the latest version, the mod affects the rails themselves, the nodal grips of the rails become non-intersected - i.e. how I rested my head on the building, I did not find such behavior in the options - I consider it a bug

New response