That's good to hear, as I have so far been unable to replicate being switched to a train that's already idle at a stacker. Basically, the mod works by listening to train state changes and updating the camera to follow any train that just left a station. So if the camera is following a train and it pulls into a stacker, the camera will stay on that train until any train changes state from "waiting at a station" to "moving along the route". That means that it's possible the camera ends up just watching a single idle train for a long time if no trains leave stations during that time. If you'd like, you can set the "Signal Timeout" setting (player mod settings) to a low value- it's set to 30 seconds by default to prevent the camera from switching to a new train if the current one is only temporarily stopped along the route (mainly helpful for large train networks, when trains are constantly/very frequently leaving stations), but you can set it as low as you want to (or set to = 0 to disable it and always follow a new train if the current one is stopped for any amount of time)