Train construction site


A nice, automated way of creating trains

Content
2 years ago
0.17 - 1.1
6.25K
Trains

b Blueprints, Ghosts, Fluids and Errors

3 years ago

Sorry to bother you again, but I've found another bug. For some reason, The Train Depot, Constructor and Controller wont be blueprinted or ghosted but yet can be deconstructed. Also, when doing fluid wait conditions apparently everything under transport logistics is a fluid.

Also whenever my robot places down a train constructor (i was testing its damage and it exploded) this happened:

Notice

The mod Train construction site (0.2.11) caused a non_recoverable error.
Please report this to the mod author.

Error while running event trainConstructionSite::on_robot_built_entity (ID 14)
trainConstructionSite/scr/trainassembly.lua:1016: bad argument #3 of 3 to'index' (string expected, got nil)
stack traceback:
[C]: in function '__index'
__trainConstructionSite
/scr/trainassembly.lua:1016: in function
'onBuildFunction'
trainConstructionSite/control.lua:68: in function
<trainConstructionSite/control.lua:62>

3 years ago

thanks for the report, i'll look into it. Blueprinting is not 100% supported, but it shouldn't crash at least...

3 years ago
(updated 3 years ago)

huh. good luck!

1 year, 8 months ago

Out of curiosity, is there possibly any progress on blueprinting (or at least ghosting)? I'd very much like to do things from nav satellite view remotely on planets in Space Exploration, but currently it seems I must fly to the planet and go hand-place the train construction bits (depot and construction controller). Amazing mod btw, love it.

1 year, 6 months ago

Without blueprinting other mod's features are useless. Pity.

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