Changelog
Version: 0.2.16
Date: 02. 12. 2020
Bugfixes:
- Fixed an error in the migration script when loading a map that didnt have TCS before
Version: 0.2.15
Date: 02. 12. 2020
Bugfixes:
- Adjusted a locale error in the tips and tricks from the trainbuilder
Version: 0.2.14
Date: 01. 12. 2020
Features:
- Added tips and tricks for train building
- Added tips and tricks for traindepot
- Added tips and tricks for trainbuilder
- Added tips and tricks for traincontroller
- Added support for modded train from "Junk Train"
- Added support for modded train from "fast_trans"
Changes:
- Streamlined the styling of the UIs to be more in line with base game v1.1.0
- The traincontroller now shows the color LED next to the status
- Removed the trainbuilder manual as it is obsolete (use tips and tricks instead)
- Added a close button to the traincontroller UI and the traindepot UI
Bugfixes:
- Fixed hidden train signals were invalid due to base game changes in v1.1.0
- Fixed crashes related to the color picker UI
- Fixed trains were almost unselectable on curved rails
- Fixed ingame error message due to invalid data structure, could not find the reason why...
- Fixed deconstructing the traincontroller would not return the build train to the trainbuilder
- Fixed that rotating the trainbuilder would not rotate the created rolling stock
- Fixed that changing the trainbuilder color would not color the created rolling stock directly
Modding:
- Moved the hidden train recipe fuel item to the unsorted category and added a description
Version: 0.2.13
Date: 27. 11. 2020
Features:
- Dynamically changing collision_masks with basegame features
Version: 0.2.12
Date: 26. 11. 2020
Features:
- Updated to factorio v1.1.0
Version: 0.2.11
Date: 27. 08. 2020
Features:
- Added support for modded trains from "Electric Train"
- Added support for modded trains from "Electronic_Factorio_Extended_Locomotives"
Bugfixes:
- Fixed crash related to not finding any burnable fuel category
- Fixed ordeing for trains from "Battle_Locomotives"
- Fixed support for electric trains from "Electronic_Angels_Locomotives"
Version: 0.2.10
Date: 22. 08. 2020
Features:
- Updated to factorio 1.0
- Added support for spidertron from "Cannon_Spidertron"
Bugfixes:
- Fixed rounding error in train vehicle description
Version: 0.2.9
Date: 24. 07. 2020
Features:
- Added crate graphic for the train parts
- Added some basic rolling stock statistics to the train descriptions
- Updated the train assembler graphics use new working_visual definitions instead of rendering
them seperately using the renderer
Bugfixes:
- Fixed crash due to fuel_value missing on recipe fuel due to a typo
- Fixed electric locomotive recipes would be unlocked at the start of the game
- Fixed missing case of modded locomotive localised naming
- Fixed error in the train assembler east overlay graphic as it was rendering wrong
Version: 0.2.8
Date: 17. 07. 2020
Features:
- Added support for modded trains and tank from "Krastorio2"
- When allowed to manualy place trains, you now don't need to research the trainbuilder
- Added support for extra modded vehicles from "Hovercrafts"
- Added support for extra modded vehicles from "Transport_Drones"
- Added support for extra modded vehicles from "laser_tanks"
- Added support for extra modded vehicles from "aai-programmable-vehicles"
Changes:
- All optional dependencies that are for mod loading order issues are now hidden
Bugfixes:
- Fixed "space-exploration" was messing with rails and trains
- Another attempt at fixed angels industries moved the vanilla train parts to a different tab
Version: 0.2.7
Date: 04. 07. 2020
Features:
- Added support for modded trains from "Electronic_Angels_Locomotives"
- Added support for extra modded train tiers from "angelsaddons-petrotrain"
- Added support for extra modded train tiers from "angelsaddons-smeltingtrain"
- Added support for modded trains from "angelsaddons-crawlertrain"
- Added support for modded fuel from "angelspetrochem"
- Added support for modded fuel from "angelsbioprocessing"
Changes:
- Updated some sprites in the train controller gui
- Updated some sprites in the train depot gui
Bugfixes:
- Fixed guis still crashing in existing games (due to base game update v0.18.33)
- Fixed angels industries moved the vanilla train parts to a different tab
Version: 0.2.6
Date: 27. 06. 2020
Bugfixes:
- Fixed guis crashing (due to base game update v0.18.33)
Version: 0.2.5
Date: 29. 05. 2020
Bugfixes:
- Fixed crash when trying to rotate the assemblers through the GUI (due to base game v0.18.28)
- Fixed gui not reacting to button presses (due to base game update v0.18.28)
Version: 0.2.4
Date: 27. 05. 2020
Bugfixes:
- Fixed crash related to base game update v0.18.27
- Fixed crash related to destroying construction sites
Version: 0.2.3
Date: 11. 05. 2020
Features:
- Added depot graphics designed by YuokiTani
Bugfixes:
- Fixed behaviour did not register to script_raised_revive event
Version: 0.2.2
Date: 08. 04. 2020
Bugfixes:
- Fixed recipes unlocked from the start when recipe name is not the same as the item name
- Fixed crash related to picker dollies moving the trainbuilder, which is not intended
- Fixed that the Trainbuilder would show up in the bonus gui for train breaking force
- Fixed crash related to replacing an invalid train controller after changing the recipe
Version: 0.2.1
Date: 02. 04. 2020
Bugfixes:
- Fixed crash on linux due to too big sprites
Version: 0.2.0
Date: 02. 04. 2020
Features:
- Added controller and builder graphics designed by YuokiTani
- Added support for modded trains from "VehicleWagon2"
Changes:
- Updated the manual with new screenshots
- Updated thumbnail with new screenshot
Bugfixes:
- Fixed crash related due to residual data after deleting the last Traincontroller
Version: 0.1.18
Date: 22. 03. 2020
Bugfixes:
- Fixed modded trains did not have a fluid recipe if they didn't have a technology to unlock them
Version: 0.1.17
Date: 14. 03. 2020
Bugfixes:
- Fixed an issue with AAI Industry mod
Version: 0.1.16
Date: 04. 03. 2020
Bugfixes:
- Added next_upgrade=nil where it was necesary
Version: 0.1.15
Date: 02. 01. 2020
Features:
- Updated to factorio 0.18
Version: 0.1.14
Date: 07. 12. 2019
Features:
- Added support for modded fuel from "AAI industries"
- Added support for modded fuel from "Bio Industries"
Changes:
- Changed stack size of manual from 10 to 1 to prevent creating 9 duplicates by accident
- Changed required amount of fuel to craft trainfuel
Bugfixes:
- Fixed typos in the manual
Version: 0.1.13
Date: 29. 08. 2019
Features:
- Added support for modded tanks from "bobswarfare"
Bugfixes:
- Fixed bobs inserter overhaul would set trainbuilder to require express inserters
Version: 0.1.12
Date: 14. 08. 2019
Bugfixes:
- Fixed trainfuel item and recipe icon did not match
- Fixed crash when you remove all traindepots
Version: 0.1.11
Date: 13. 08. 2019
Features:
- Added graphics for trainfuel
- Added graphics for traindepot
Changes:
- Trainbuilder stack size changed (from 10 to 50)
- Trainbuilder controller stack size changed (from 50 to 10)
Bugfixes:
- Fixed space exploration's space rail didn't allow trainassemblers to be build
Version: 0.1.10
Date: 31. 07. 2019
Features:
- Added support for Multiple Unit Train Control (>= v0.1.18)
Bugfixes:
- Fixed that the manual would open when the player opened any item
- Fixed "Assemble Pipe Passthrough" (APP) adding fluid throughput to the trainassembler
Version: 0.1.9
Date: 25. 07. 2019
Bugfixes:
- Fixed crash related when playing together with the mod "Automatic Train Station Names"
Modding:
- Reference to LSlib removed, now references LSlib directly
Version: 0.1.8
Date: 24. 07. 2019
Features:
- Added setting so you can manualy build all trains without the trainbuilder.
Bugfixes:
- Fixed bots replacing a ghost did not work correctly, resulting in crash later on
Version: 0.1.7
Date: 22. 07. 2019
Features:
- Default color of locomotives is now the same color as when you would place it manualy
- Added support for modded trains from "Electronic_Locomotives"
- Added support for modded trains from "Electronic_Battle_Locomotives"
Changes:
- Now tries to insert the correct amount of trainfuel (or none if not required)
Bugfixes:
- Fixed some missing functions in LSlib
- Fixed that the recipes for placing down trains did not unlock when using an existing save
- Fixed that the train placing fuel was showing up on the fuel tooltip while it can't be used
Modding:
- Added interface to register trains that do not require fuel.
Version: 0.1.6
Date: 21. 07. 2019
Features:
- Improved auto support for other train mods
- Added support for modded trains from "FactorioExtended-Plus-Transport"
- Added support for modded trains from "RailPowerSystem"
Bugfixes:
- Fixed technology recipes would not show up when research was already done
Version: 0.1.5
Date: 16. 07. 2019
Features:
- Added support for modded train stop from "SmartTrains"
Bugfixes:
- Fixed technology recipes would not show up when research was already done
Version: 0.1.4
Date: 14. 07. 2019
Features:
- Added support for modded trains from "accumulator-wagon"
- Added support for modded trains from "Armored-train"
- Added support for modded trains from "FARL"
- Added support for modded rails from "concreted-rails"
- Added support for modded train stop from "FuelTrainStop"
Bugfixes:
- Fixed loading issue where sprites (screenshots) are too big to load
Version: 0.1.3
Date: 09. 07. 2019
Features:
- Added support for modded trains from "boblogistics"
Bugfixes:
- Fixed modded belts did not have the same collision mask
Version: 0.1.2
Date: 03. 07. 2019
Features:
- Added support for modded trains from "TrainOverhaul"
- Added support for modded trains from "Realistic_Electric_Trains"
Bugfixes:
- Ignoring the ships from "cargo-ships"
- Ignoring the cheat cargo wagons from "creative-mod"
Version: 0.1.1
Date: 01. 07. 2019
Bugfixes:
- Fix crash when playing with creative mod
Version: 0.1.0 - Test release
Date: 01. 07. 2019
Features:
- Traindepot
- Trainbuilder + controller
- Manual with info about each entity
- Manual placed early game locomotive