Automate the construction and deconstruction of your trains! Configure a train currently scheduled for a station as a template for the station - the mod's special train construction station will automatically build (or destroy) copies of the template train on demand, or in response to circuit conditions.
Mods introducing new content into the game.
Version: 0.18.1 Date: 26. 03. 2020 Changes: - Support for MultipleUnitTrainControl
Version: 0.18.1 Date: 26. 03. 2020 Changes: - Fixed call to entity built event
Version: 0.18.0 Date: 02. 02. 2020 Changes: - Update for 0.18
Version: 0.17.5 Date: 25. 08. 2019 Changes: - Protect against nil permission_group
Version: 0.17.4 Date: 04. 05. 2019 Changes: - Update for character name changes in 0.17.35
Version: 0.17.3 Date: 13. 04. 2019 Bugfixes: - Fix crash when aborting a build for a station that's had scaling disabled - Fix crash checking for fuel inventory during build abort
Version: 0.17.2 Date: 08. 04. 2019 Bugfixes: - Remove fuel debug print call accidentally left in place
Version: 0.17.1 Date: 07. 04. 2019 Bugfixes: - Fix a couple potential crashes attempting to use non-fuel items as fuel - Fix a crash when scaling trains with no-wait-condition stops in their schedule
Version: 0.17.0 Date: 28. 02. 2019 Changes: - Update for 0.17 - Use new item icons for template selection dropdown
Version: 0.16.12 Date: 09. 12. 2018 Bugfixes: - Fix a couple of potential desyncs
Version: 0.16.11 Date: 29. 09. 2018 Bugfixes: - Fix a crash that occurred when a non-filling number of fuel stacks are available for a builder train doing a deconstruct job Info: - Artificially fire an on_entity_settings_pasted event to notify mods which might want to do additional work to copy settings to new custom wagons; let me know if this causes problems for your mod and I'll switch it to a custom event
Version: 0.16.10 Date: 23. 09. 2018 Bugfixes: - Add a check for entity validity to avoid a potential crash finding a station to build a train
Version: 0.16.9 Date: 21. 09. 2018 Bugfixes: - Update signal descriptions - Fix icon and mined item for scaling stop entities
Version: 0.16.8 Date: 28. 07. 2018 Bugfixes: - Fix crash when changing settings for a station that's been removed Info: - Added sounds for wagon construction/deconstruction - Added option to send circuit network signals with useful statistics through a directly-wired constant combinator
Version: 0.16.7 Date: 15. 07. 2018 Bugfixes: - Fix crash when comparing train schedules Info: - Remove advanced circuits prereq from tech when pyhightech present
Version: 0.16.6 Date: 14. 07. 2018 Bugfixes: - Fix crash when the construction train connects to another train and gains a schedule for its template target Info: - Change tech to not require science 3 if pyhightech is present
Version: 0.16.5 Date: 09. 07. 2018 Info: - Add option to deconstuct non-empty trains that stop at train scaling stations - Change scaling stop cost if pyhightech is present - Fix error in equipment grid equality check
Version: 0.16.4 Date: 27. 06. 2018 Info: - Raise script_raised_built (with created_entity just after creation) and script_raised_destroy (with entity just before destroy) events, to enable building trains for mods which need to track their carriage entities - Set last_user on the requester and provider chest ghosts that are built in the input/output positions next to a scaling station
Version: 0.16.3 Date: 26. 06. 2018 Bugfixes: - Fix crash when building modded locomotives that don't take any fuel Info: - Update localized names to be consistent with base game
Version: 0.16.2 Date: 26. 06. 2018 Bugfixes: - Fix bug in tracking entities across station renames
Version: 0.16.1 Date: 25. 06. 2018 Bugfixes: - Fix mistaken template check applied to deconstruction jobs
Version: 0.16.0 Date: 25. 06. 2018 Info: - Initial release