Control train scheduling via a publish/subscribe event based system. Easy to use, and stress tested to gigabase level. Includes automated refueling. Distributed priorities for sourcing, and request priorities. Setup via simple to use GUIs and basic combinators.
Mods introducing new content into the game.
Version: 2.0.7
Date: 2024/11/10
Uploaded By:
- billbo99
Bugfixes:
- train-pubsub/control.lua:648: bad argument #2 of 5 to 'find' (string expected, got nil)
- fixed station shadows
Version: 2.0.6
Date: 2024/11/05
Uploaded By:
- billbo99
Bugfixes:
- train-pubsub/control.lua:3058: attempt to index field '?' (a nil value)
Changes:
- Added some logic to check for trains stuck at supply stations doing nothing.
Version: 2.0.5
Date: 2024/11/02
Uploaded By:
- billbo99
Bugfixes:
- Didnt think to test virtual signals being used as resource signals.
Version: 2.0.4
Date: 2024/11/02
Uploaded By:
- billbo99
Bugfixes:
- Element picker not liking virtual signals being used.
Version: 2.0.3
Date: 2024/11/01
Uploaded By:
- billbo99
Bugfixes:
- train-pubsub/control.lua:2142: attempt to index local 'entity' (a nil value)
Version: 2.0.2
Date: 2024/11/01
Uploaded By:
- billbo99
Bugfixes:
- train-pubsub/control.lua:96: in function 'convertversionto_number'
Version: 2.0.1
Date: 2024/11/01
Uploaded By:
- billbo99
Changes:
- Beta release of TSM for Factorio 2.0
Version: 1.1.19
Date: 2023/09/03
Uploaded By:
- billbo99
Bugfixes:
- train-pubsub/control.lua:1295: attempt to index field '?' (a nil value)
- train-pubsub/control.lua:1299: attempt to index field '?' (a nil value)
- Bug appears to be caused by Requester lights being removed
Version: 1.1.18
Date: 2023/08/06
Uploaded By:
- billbo99
Bugfixes:
- train-pubsub/control.lua:2608: bad argument #1 of 3 to 'remove' (table expected, got nil)
- train-pubsub/control.lua:1138: attempt to index field '?' (a nil value)
Version: 1.1.17
Date: 2023/05/26
Uploaded By:
- billbo99
Bugfixes:
- __train-pubsub__/control.lua:1307: attempt to index field '?' (a nil value)
Version: 1.1.16
Date: 2023/03/19
Uploaded By:
- billbo99
Bugfixes:
- working on what is breaking at .. __train-pubsub__/control.lua:760: attempt to index field '?' (a nil value)
Version: 1.1.15
Date: 2023/03/19
Uploaded By:
- billbo99
Bugfixes:
- __train-pubsub__/control-util.lua:404: attempt to concatenate field 'backer_name' (a nil value)
Version: 1.1.14
Date: 2023/01/25
Uploaded By:
- billbo99
Changes:
- Added "optics" as a research dependency to ensure lamps are unlocked
- Made it so that the filter set in "Supply Source Priorities" is used to filter which stations can be selected from
Version: 1.1.13
Date: 2022/09/19
Uploaded By:
- billbo99
Changes:
- Added German locale
Version: 1.1.12
Date: 2022/09/19
Uploaded By:
- billbo99
Bugfixes:
- weirdness when copy pasting a Train Request and editing the old lamp when touching the new lamp https://mods.factorio.com/mod/train-pubsub/discussion/631f8d2a50cf93d743c857da
Version: 1.1.11
Date: 2022/08/29
Uploaded By:
- billbo99
Bugfixes:
- __train-pubsub__/control-util.lua:407: attempt to index field '?' (a nil value)
Version: 1.1.10
Date: 2022/07/25
Uploaded By:
- billbo99
Bugfixes:
- __train-pubsub__/control.lua:1979: attempt to index field '?' (a nil value)
Version: 1.1.9
Date: 2022/07/21
Uploaded By:
- billbo99
Bugfixes:
- __train-pubsub__/control.lua:1968: bad argument #1 of 2 to 'pairs' (table expected, got nil)
- made some changes to ensure globals were initalized for each surface and on surface creation event to avoid some crash situations
Version: 1.1.8
Date: 2022/07/18
Uploaded By:
- billbo99
Bugfixes:
- __train-pubsub__/control.lua:1510: attempt to index field 'burner' (a nil value)
- caused by trains with no fuel slots
- __train-pubsub__/control.lua:1968: attempt to index field 'newcounters' (a nil value)
- caused by no schedule having been created when closing TSM GUI
- stop gui appearing on other lamps .. will first have to open/close a Train Requester lamp
Version: 1.1.7
Date: 2021/11/16
Bugfixes:
- Fixes opening and closing locomotive GUI before researching TSM
Version: 1.1.6
Date: 2021/11/06
Bugfixes:
- Fixes rare issue where the train counter could register an incorrect value after manual
changes to the incoming train schedule
- Fixes issue at a multi-requester station where trains fail to be called (due to an error
in database flag management)
Version: 1.1.5
Date: 2021/08/29
Bugfixes:
- Fixes issue with editing wait conditions with values
Version: 1.1.4
Date: 2020/12/22
Features::
- When directly opening a requester, the TSM graphics are now linked to the lamp GUI
- There is now a copy button on the requester lamp, this will copy the icon from the resource
icon to the id icon (ie copies from left to right)
- The filter on the outstanding requests tab no longer clears when there is an auto update
of the outstanding request data
Version: 1.1.3
Date: 2020/12/15
Bugfixes:
- Fixes fluid handling unwanted text output
Version: 1.1.2
Date: 2020/12/15
Bugfixes:
- Fixes fluid handling wait condition
Version: 1.1.1
Date: 2020/12/14
Bugfixes:
- Fixes crash on editing priorities
Version: 1.1.0
Date: 2020/12/13
Features:
- Version 1.1 compatibility
Version: 1.0.8
Date: 2020/12/12
Features:
- Unsatisfied demand from direct circuit connections now included in the outstanding
request table.
Version: 1.0.7
Date: 2020/10/21
Bugfixes:
- Fixed crash from "Error while running event train-pubsub::script_raised_built (ID 77)
LuaEntity API call when LuaEntity was invalid."
Version: 1.0.6
Date: 2020/10/18
Features:
- There is now a TSM shortcut item that gives access to admin only GUI based
copy priorities. You can copy the priorities of a surface to another surface,
or export to a text file and import that into a new save. The import requires
the actual text content not the file name.
Bugfixes:
- Before first priority creation, if you passed a signal (ie direct connection)
to a requester station, this would cause a crash. Now fixed.
Version: 1.0.5
Date: 2020/09/28
Features:
- You can now specify a threshold in minutes on the Outstanding Requests Table.
You set this in player mod settings - everything waiting for less than the
indicated time is excluded.
- Minor perforamce improvement mainly through implementing event filters
Bugfixes:
- Fixes rare crash caused by legacy table storage.priorities
- Autocorrects data where the train counter link to the requester station is broken
due to entity unit_number changing for any reason
Version: 1.0.4
Date: 2020/09/06
Bugfixes:
- Fixes "Unknown key:"controls.remove-ping-map" error
- Fixes possible error when blueprinting stations with full BP mode disabled,
and renaming stations. This could have resulted in the train sent to a
non-existent station.
Version: 1.0.3
Date: 2020/09/03
Bugfixes:
- Fixes crash caused by using BPs wit TSM objects and editing the BP.
"/bp.lua:44: attempt to index global 'player' (a nil value)"
Note requester custom settings will be lost if entities removed from
the BP (factorio issue).
Version: 1.0.2
Date: 2020/09/02
Bugfixes:
- Fixes crash caused by using BPs wit TSM objects and editing the BP. Note requester
custom settings will be lost if entities removed from the BP (factorio issue).
Features:
- API add_interface command will now return empty table rather than nil if no validated
table entries exist for the surface.
Version: 1.0.1
Date: 2020/08/21
Bugfixes:
- Fixes issue caused by renaming a requester station to the same as an existing requester
station
Version: 1.0.0
Date: 2020/08/16
Bugfixes:
- Fixes blueprint issue with delayed building of requester station (use tsm_reset)
to clear pre-existing issue (trains not being called)
Features:
- Map ping function now uses GPS ping (like player cltr-alt-click on map)
Version: 0.6.26
Date: 2020/08/14
Bugfixes:
- Fixes crash from modifying blueprint placed in inventory
Version: 0.6.25
Date: 2020/08/13
Bugfixes:
- Corrected potential crash on bp copy :bp.lua:3: attempt to index field 'player'
(a nil value)"
Features:
- Wait conditions can now be edited directly when setting up new priority
Version: 0.6.24
Date: 2020/08/13
Bugfixes:
- Corrected minor issue on api command "update_wc" when setting rb_and
Features:
- Added full blueprint support. To use you must enable via mod settings, map tab,
"Full blueorint mode". In addition you must confirm the blueprint ie use the
blueprint item, not the copy tool or the cut tool. Also, this does not automatically
work with old blueprints, only new ones. The effect is that requester (lamps) will
be built with the full details priority schema, hide flag, requester priority set per
original in addition to everything else in the blueprint. You can turn this on and
off for all blueprints voa the mod settings map feature at any time.
Version: 0.6.23
Date: 2020/08/06
Bugfixes:
- Corrected crash on placement of requester stop without first defining a priority
ie now either order is fine
Features:
- New remote enabled functions interface "TSM-API" provided
- remote.call("TSM-API","list_priorities","surface") - returns table of priorities,
surface is optional to limit output to single surface, and requires surface.nAme
eg "nauvis"
- remote.call("TSM-API", "define_new_priority","icon1", "icon2", "stationlist", "surface")
creates a new priority schema - icon1 and icon2 are mandatory, stationlist is an array
of station names, surface is surface name, defaults to "nauvis"
- remote.call("TSM-API", "update_wc","icon1", "icon2", "wc", "surface") updates the wait
conditions of an existing priority. wc is an array (only items that you are changing
are required). The following are legal and set to the defaults -
{rb_or = true, rb_and = false, inc_ef = true, empty = true, full = false, inactivity = true,
inact_int = 5, wait_timer = false, wait_int = 30, count = false, count_amt = 1000,
count_ddn = 1}. surface is optional default "nauvis"
- remote.call("TSM-API", "append_station", "icon1", "icon2", "stationlist", "surface")
appends stations to the specified priority. Stationlist is an array. Surface optional
- remote.call("TSM-API", "prepend_station", "icon1", "icon2", "stationlist", "surface")
inserts stations at the beginning of the station list to the specified priority.
Stationlist is an array. Surface optional
- All of these can be called directly in the console - use "/c"
Version: 0.6.22
Date: 2020/08/02
Bugfixes:
- Corrected error in event causing crash (added then)
Version: 0.6.21
Date: 2020/08/02
Bugfixes:
- Fixed debug count that was generated if using the refuelling consist combinator
- Fixed duplicate lamp crash
- Fixed new surface crash on using BP for first request station (with requester)
Version: 0.6.20
Date: 2020/07/05
Bugfixes:
- Fixed crash from placing requester station where the train counter cannot be
placed.
- Fixed issue when opening new requester without closing last - still used to
show the old requester details.
- Fixed under some circumstances a requester thinks it has already created an
outstanding request when it has not. Now there is an extra validation to check
the existence of the outstanding request else the requester proceeds to try to
match trains to its requirement.
Version: 0.6.19
Date: 2020/06/15
Features:
- Previously if a requester called a train that couldn't immediately be supplied
then the request became an outstanding request. When a train became available
it would immediately fulfill an existing outstanding request. Now the requester
is rechecked to see if the requirement still exists before sending the train.
- Two new commands added - /tsm_export - will write the contents of your priorities
to a file (like a BP); /tsm_import - will import the priorities from your file
(credit to billbo99 for these commands)
Version: 0.6.18
Date: 2020/05/24
Bugfixes:
- Fixed rare crash due to nil requester during requester update
Features:
- Now instead of batch processing requesters, only one requester will be responded to
on any one tick. As the train counter usually takes at least one tick to update, this
change will likely prevent unexpected duplicate train calls. The interval (in ticks)
between train calls can be set in mod map settings. Lower numbers will impair updates
performance.
Version: 0.6.17
Date: 2020/05/17
Bugfixes:
- Fixed rare crash due to invalid requester during requester update
Version: 0.6.16
Date: 2020/04/25
Bugfixes:
- Fixed renaming a requester station with active unsatisfied requests would leave the
station unable to request new trains until /tsm_reset or requester replace
- Fixed a possible cause of multiple trains responding to very first requester call if
demand is present during the adding of priority to the requester
- Fixed rare crash event "control.lua:2386: bad argument #1 of 2 to 'pairs' (table
expected, got nil)"
Version: 0.6.15
Date: 2020/04/17
Features:
- The auto rename for preventing duplicate requester function now tries to find a
numeric value to increment in the last two characters of the station name.
Otherwise it now appends '01'.
Bugfixes:
- Graphical display issues with the train counter should now be resolved
Version: 0.6.14
Date: 2020/04/05
Bugfixes:
- Fixed a rare crash on editing requesters that can only occur when there are no
requests
Version: 0.6.13
Date: 2020/04/05
Features:
- New event handling for script based create and destroy - should work correctly
with construction drones mod now
- Fuel stop name - the inclusion of the number of locomotives in the name is now
able to be turned off in mod startup settings
Version: 0.6.12
Date: 2020/03/19
Bugfixes:
- Correction to icons in energy and virtual signal view for requester and train
counter
Version: 0.6.11
Date: 2020/03/09
Features:
- Train configuration reader (for refuelling stations) now has a third
signal that provides the location of the second locomotive from the
front of the train. Used to enable distinguishing 4-8-0 from
1-2-1-2-1-2-1-2 for example
Version: 0.6.10
Date: 2020/03/07
Bugfixes:
- All Gui interactions now explicity check that the source was TSM
Version: 0.6.9
Date: 2020/03/03
Bugfixes:
- Fixes incorrect placement of very first requester can result in crash
- Fixes rare robot decontstruction of multiple requesters crash
Version: 0.6.8
Date: 2020/03/01
Bugfixes:
- Fixes rare issue caused by incorrect train requester " /control.lua:2137:
bad argument #1 of 2 to 'pairs' "
Version: 0.6.7
Date: 2020/02/25
Bugfixes:
- Fixes rare issue caused by orphaned train counter "...control.lua:2461:
in function 'updateCounters'..."
Version: 0.6.6
Date: 2020/02/22
Bugfixes:
- Fixed if you delete the current stop from the train schedule, and it
happens to be a requester stop then the train counter is not updated
as the train moves to the next stop in the schedule
Version: 0.6.5
Date: 2020/02/21
Bugfixes:
- Fixes crash on requester name change when no requests exist "on_entity_renamed
(ID 57) train-pubsub/control.lua:1287: bad argument #1 of 2 to 'pairs' ..."
Version: 0.6.4
Date: 2020/02/20
Bugfixes:
- Migration script migrate_reqpri fix for new games
Features:
- /reset renamed to /tsm_reset. For noe /reset tells you to use /tsm_reset
Version: 0.6.3
Date: 2020/02/20
Bugfixes:
- Removed debug text
Features:
- Requester priorities now default to 50. Existing requesters will be incremented
by 49 to bring them into line with the new default. This is to make it easier to
increase the priority on a requester (lower the number to increase priority)
- Requester priorities are now listed on the requester listing and the outstanding
requests listing
- Resource filters have been added to the requester tab, the priority tab and the
outstanding requests tab. Left mouse click to apply a dislay filter, right mouse
click to remove the filter
Version: 0.6.2
Date: 2020/02/17
Bugfixes:
- In general will now handle orphaned requests (ie requests to nonexistent stations)
better
- Fixed crash from orphaned request under some circumstances - "control.lua:1135:
attempt to index field '?' (a nil value)"
- Fixed renaming requester stations with open requests could result in an orphaned
request
Version: 0.6.1
Date: 2020/01/26
Bugfixes:
- Fixed crash after /reset - control.lua 2165 attempt to index field '?' etc
Version: 0.6.0
Date: 2020/01/23
Features:
- Compatibility release for 0.18
Version: 0.5.21
Date: 2020/01/08
Bugfixes:
- On leaving a station, now all train counters in the train schedule are re-evaluated.
This covers cases where manual redirection skips stops in the current schedule.
Version: 0.5.20
Date: 2020/01/08
Bugfixes:
- Fixed if a train was manually redirected to a requester station, the train counter
would not update correctly at the receiving station.
Version: 0.5.19
Date: 2020/01/06
Bugfixes:
- Fixed issue if robots place requester train stop after the requester lamp, and the
lamp is in the second tier
- Fixed deleting requester lamp with unsatisfied request doesn't remove the request
Version: 0.5.18
Date: 2020/01/06
Bugfixes:
- Fixed that under some circumstances the error raised when creating a new priority did
not fire
- Fized an issue around renaming of requester stations affecting unrelated requesters
Version: 0.5.17
Date: 2020/01/05
Features:
- The train station types are now fast replaceable
- Electric trains (modded) no longer seek fuel
- Priority screen now has a horizontal scroll bar
- All information window scroll bars can have the thresholds changed under mod settings
for each player
- The system now proactively checks the validity of any potential train schedule request.
If there is an issue, a notification is generated identifying the requestor(lamp) where
the problem is occurring. This message will continue to be generated once per minute
only until the requester station is renamed to resolve the issue.
Version: 0.5.16
Date: 2020/01/05
Bugfixes:
- Debug messages removed
- Deletion of priorities now possible before any requesters assigned
- TrainRequester light can be set with no matching priority even prior to any matched
set of reqester and priority
- Unmatched train requester can have its icons deleted even prior to any matched set
of requester and priority
Version: 0.5.15
Date: 2020/01/02
Bugfixes:
- Further fix to fuelstop behaviour as only station in schedule
Version: 0.5.14
Date: 2020/01/02
Bugfixes:
- Fixes a rare issue that can arise if you add FuelStop as the only station in the schedule
and auto drive to it
Version: 0.5.13
Date: 2019/12/30
Bugfixes:
- Fixes manual drive issue "train-pubsub/control.lua:1391: attempt to index local
'schedule' (a nil value)"
Version: 0.5.12
Date: 2019/12/28
Bugfixes:
- Fixes on_pre_entity_settings_pasted (control-util.lua:437) crash
- Added check for nil player_index to the function on_runtime_mod_setting_changed
- Added check for nil schedule records - leeh fix
- Added return to update_circuit_requesters - leeh fix
- Added more events to the train counter update initiation
Version: 0.5.11
Date: 2019/09/10
Bugfixes:
- Having zero requester stations setup could result in a crash (control.lua:1366)
Version: 0.5.10
Date: 2019/07/10
Bugfixes:
- Copy-paste (shift right click, shift left click) of a requester station
has been fixed.
- Fixed on_robot_built_entity crash (control.lua 1874)
Version: 0.5.9
Date: 2019/06/10
Features:
- Renaming a requester station will force the closure of any open requesters.
This prevents a crash from editing the still open requester.
- Closing the TSM menu gui will also now close any open requester gui
Bugfixes:
- Fixed crash on_nth_tick related to nil newpriorities
- Fixed crash on_train_changed_state
- If a train waiting at a requester train stop was changed to manual and then
directed to another train stop, the train counter did not update correctly.
This is now fixed.
Version: 0.5.8
Date: 2019/02/10
Features:
- Command "/reset" will reset outstanding requests and fix most data
related issues with requesters that have stopped calling trains. Should
be required once only.
Bugfixes:
- Fixed crash on changing priorities - error message produced instead
- Fixed crash in updaterequestedpublisher when LuaEntity invalid
Version: 0.5.7
Date: 2019/28/09
Bugfixes:
- Error while running event train-pubsub::on_train_changed_state ...control.lua:2023
fixed
- An issue may arise with gui text fields if other mods were also using them. This
is also fixed
Version: 0.5.6
Date: 2019/23/09
Features:
- Requesters are now sorted properly
Bugfixes:
- Trains are supplied to oldest outstanding request (assuming equal priority)
- Fixed crash on_pre_player_mined_item
- Fixed crash in updaterequestedpublisher
- Erroneous requesters can be deleted via the map ping on the outstanding request
tab
Version: 0.5.5
Date: 2019/16/09
Bugfixes:
- Fixed crash caused by updating a priority with a new station when that
immediately results in calling a train to an existing requester.
("Must specify one of station or rail")
- Fixed key "type" not found ... control.lua 255
Version: 0.5.4
Date: 2019/15/09
Bugfixes:
- Fatal error when removing requester station is fixed
- If a requester station was removed leaving an orphaned requester that is also
active, that requester would start calling trains to station " ". This would
happen even if a new requester station replaced the old. This is fixed in two
ways - first, a blank requester will now never call trains; second - the
handling when there is a replacement requester station now works correctly.
Features:
- The name of the station that the requester believes it belongs to is now the
very last line of the gui detail for the requester.
Version: 0.5.3
Date: 2019/12/09
Bugfixes:
- Corrected crash line 2111 of control
- Corrected connecting railcars issue
Version: 0.5.2
Date: 2019/11/09
Bugfixes:
- Corrected crash line 326 of control
Features:
- Updated Korean language support
Version: 0.5.1
Date: 2019/11/09
Bugfixes:
- Corrected crash line 311 of control-util
- Fixed requester graphic (now shows R not P)
Version: 0.5.0
Date: 2019/10/09
Features:
- Priorities are now defined by both the resource icon and the id icon
- Wait conditions allow for item/fluid count to be used. This is based on whether the
resource icon is an item or a fluid - virtual has no affect and will not generate a
count wait condition.
- Requesters can be updated directly via the GUI using the new "e" button (reselect
via the "e" button to close)
- Requesters can be hidden from the default Outstanding Requests view. In addition,
when in the Outstanding Requests view, players can unhide all the hidden requesters
by toggle.
- Map ping requester now shows a minimap in the centre of the screen in addition to
adding an icon to map view. You can close the minimap by clicking anywhere else on
the screen.
- The train counter (entity attached to the foot of the requester train station) now
records the resource of each train inbound based on the resource icon on the priority.
This is recorded as a positive number. The trains on the way signal continues to be
generated as a total count.
- You can now supply a negative resource signal direct to a Requester Train Stop to
request a train of that resource. The source of the train will always be locked to the
double icon priority for that resource (eg if you supply a negative 1 iron plate to the
Requester train stop, then that is identical effect to activating a requester using
priority scheme iron plate - iron plate).
- Duplicate Requester Train Stops are now actively prevented from occurring. The mod will
automatically rename the station by appending an "X" until a unique name is found.
- The priority setup is now indexed by surface so all information, priorities etc are
distinct and reusable on multi-surface worlds.
- Performance of the mod has been improved up to 50% depending on the specifics of your
world.
- You can now copy the requestor priority information to other requesters.
Version: 0.4.10
Date: 2019/04/05
Bugfixes:
- Fixes crash on attempt to rotate requester train stop
Version: 0.4.9
Date: 2019/04/05
Bugfixes:
- Copying a requester station with active requester (including
copying station name) then changing resource and renaming
the new station was leading to deliveries of the wrong
resource to the new station. This has been fixed now.
Version: 0.4.8
Date: 2019/19/04
Minor features:
- Added Russian languauge support courtesy of Dodther
- Korean language updated
Bugfixes:
- Fixes crash on deleting priority with no stations setup
- Fixes crash on deleting priorities when the station edit GUI is open
Version: 0.4.7
Date: 2019/14/04
Bugfixes:
- Fixes crash on using robots to build requester stations
Version: 0.4.5
Date: 2019/06/04
Minor features:
- Added command "/fix_raw_wood" - this will convert "raw-wood" in priorities and requesters to
"wood" for 0.16 to 0.17 compatibility
- added warning message if requester is placed more than 2 tiles away from a requester train
station. Note, the warning is only produced when manually placed, not when placed by robot
Version: 0.4.4
Date: 2019/09/03
Bugfixes:
- Fix so that using the new item tags in the fuel station name won't
cause random stations to be removed from a trains schedule every
time it leaves a stop.
- Updated changelog.txt to be the YAML format that the Factorio 0.17
mod manager wants to see.
- Changed style to use minimal_width to fix visibility of "p" on the ping
map button in Korean version
- updated Korean translation
Version: 0.4.3
Date: 2019/09/03
Minor features:
- Added thumbnail
- added technology description to locale file
Bugfixes:
- fixed width of buttons used in guis
Version: 0.4.2
Date: 2019/09/03
Bugfixes:
- Fixed initial supplier settings not saved. Now when you save a
new priority default settings are applied, then you need to go
back in edit mode to change the wait condition settings, if
desired
Version: 0.4.1
Date: 2019/02/03
Bugfixes:
- Fixed LuaStyle doesn't contain key visible issue
Version: 0.4.0
Date: 2019/02/03
Major Features:
- Version 0,17 compatibility
Version: 0.3.30
Date: 2019/10/02
Bugfixes:
- in some circumstances renaming a station with active requesters
will have the requesters generate requests on the old station name
Version: 0.3.29
Date: 2019/29/01
Bugfixes:
- Fixed invalid entity in clear_train_config issue (Tantabobo)
Version: 0.3.28
Date: 2019/27/01
Bugfixes:
- Adds check in on_gui_state_chenged_event to restrict action to TSM
inspired events only (re Train Scaling mod compatibility)
Version: 0.3.27
Date: 2019/25/01
Features:
- added command "/fix_ps_stations" to remove nil stations from any
priority stationlist should this occur
Bugfixes:
- updated Korean translation
Version: 0.3.26
Date: 2019/17/01
Bugfixes:
- another possible cause of multi-player desync caused by
GUI interactions fix
- updated Korean translation and cfg file
Version: 0.3.25
Date: 2019/15/01
Bugfixes:
- Restores the update and save buttons to the priority schema
functions
Version: 0.3.24
Date: 2019/15/01
Bugfixes:
- another possible cause of multi-player desync caused by GUI
interactions fix
- on_load explicitly only loads conditional event handlers
Features:
- Fuelstop combinator changes - now it clears on train departure and
only provides 2 signals - number of locomoptives and number of
non-locomotives
- TSM menu graphics change - if already open from previous version
you may need to close and reopen (also slight change to order)
- Outstanding requests now also provides time outstanding
information in minutes
Version: 0.3.23
Date: 2019/13/01
Bugfixes:
- Fixes another possible cause of multi-player desync caused by GUI
iteractions
Version: 0.3.22
Date: 2019/11/01
Bugfixes:
- fixes crashes caused by invalid requester train stops. Invalid
entity is removed from the database
- map ping on invalid requesters will now delete the invalid item
from the database
- Blueprinting now restores the wire connection from the train on
the way signal to the requester
- Blueprinted requester train stops now also more likely to update
the requester to changed train stop name correctly
Minor features:
- improves sorting on the station list drop down selection
Version: 0.3.21
Date: 2019/06/01
Bugfixes:
- improves GUI behaviour under multi-player where there are many
players potentially updating the priority schema's at once
- updates the Korean translation
Version: 0.3.20
Date: 2018/28/12
Bugfixes:
- corrects a potential data integrity issue arising in function
"check_train_in_Sub_station"
- corrects behaviour when a train is available in the supply station
and a calling requester activates
Version: 0.3.19
Date: 2018/28/12
Bugfixes:
- adds the order property back into the new virtual signals (for
PickerTweaks compatibility)
- adds more train validation to "check_train_in_Sub_station"
function
Minor features:
- adds item group name for TSM signals
Version: 0.3.18
Date: 2018/26/12
Features:
- Adds new empty wagon icons for each vanilla raw product and oil
products (icons by Jelgadis)
Version: 0.3.17
Date: 2018/22/12
Bugfixes:
- Fixes crash on gui click
- fixes error message when opening armor equipment screen
- Korean language corrections
Version: 0.3.16
Date: 2018/22/12
Major features:
- Adds Korean language support
Version: 0.3.15
Date: 2018/22/12
Changes:
- Changed the recipe cost to remove advanced circuits.
You now only need the electronic circuits (to improve
accessibility)
Features:
- Added all the new GUI titles into the locale file
- The fuelstop name is now configurable via mod settings in the
startup settings area
Bugfixes:
- Fixed GUI issue with auto research
Version: 0.3.14
Date: 2018/21/12
Bugfixes:
- Fixed a rare error warning message - "attempt to index field
'sub_index' (a nil value)"
Changes:
- validation now enforces that the priority schema "ID" field is
unique
Features:
- you can now edit a priority schema to access the wait condition
parser. This provides a GUI interface to change the default wait
conditions given to any train assigned a schedule by this
priority. For new priority schemas, you need to save the initial
station selection first then go back in under edit mode.
- you can now assign a process priority to the requester entity.
This will affect the order in which requesters are processed when
there are outstanding requests. A priority of "1" is highest and
the default. Positive numbers only are accepted, and the higher
the positive number the lower the process priority.
- refer new demo example (replacing old multi-station) for the new
functionality at work
Version: 0.3.13
Date: 2018/17/12
Features:
- Adds a train configuration combinator for use at FuelStopx only.
The combinator will enable differentiation between rolling stock
configurations so that for example you can correctly refuel 1-1-1s
and 1-2-1 trains on the same network.
- Add new startup mod setting to switrch admin only on or off for
editing the priority schemas
Bugfixes:
- Addresses a rare crash on train count signal lost
- Addresses the station dropdown in the edit list sometimes shows
duplicates
- Addresses leftover debug messages
Version: 0.3.12
Date: 2018/15/12
Bugfixes:
- Addresses crash caused by removing all of a train's schedule as
the train pulls into a train station
- Addresses using blueprints to place requester's results in
inoperable requester
- Addresses when requester station is unreachable all available
trains from the corresponding depot are deployed to that stop
- Addresses an issue that could deactivate one train on the way
signal (across entire network) when removing requester train stops
Version: 0.3.11
Date: 2018/13/12
Features:
- the ability to use more than one supply station in a schedule. As
long as the station "wait until" condition is set as "cicuit" then
the supply station will remain in the schedule. This allows for
from 1 ... n supply stations in the schedule where n is
arbitrarily large (no limit).
Version: 0.3.10
Date: 2018/12/12
Bugfixes:
- Addresses "trains stopped working" - in addition if you have this
issue you need to run command "/fix_requests" to repair the
database
Version: 0.3.9
Date: 2018/12/12
Bugfixes:
- Addresses error from on_configuration_changed (refer hanes)
Version: 0.3.8
Date: 2018/10/12
Bugfixes:
- Fix to defend against possible desync issues in large MP maps.
On_configuration_changed changes to global data is now on a delta
basis rather than table rebuild basis.
- Also the map ping now places the icon on the map at the requesters
location, moved to the right 5 tiles so it is not directly over
the train station.
Version: 0.3.7
Date: 2018/07/12
Features:
- Added delete priority functionality (admin only), validated
against requesters and outstanding requests - the prirority must
not be used in either. To help you find these requesters or
outstanding requests, there is now a map ping feature available on
the 'RQ' tab and 'R' tab respectively
Version: 0.3.6
Date: 2018/07/12
Bugfixes:
- Removes debug code that could cause lua errors under some
circumstances
Version: 0.3.5
Date: 2018/07/12
Bugfixes:
- Fixes an issue in pre-existing games that added the mod after the
event. Existing trains may not be recognised properly by the mod.
The train table is now rebuilt on configuration changed.
Version: 0.3.4
Date: 2018/07/12
Bugfixes:
- An issue could previously arise where if you were using duplicate
requester train stops and then deleting one, the requesters may
retain their original default backer name rather than be updated
correctly with the new name. You can verify if this is the case
by scanning your 'R' screen list. This update will stop this from
occurring. Also, the command "/fix_requests" will correct any
historic occurrence of this issue - run only once.
Version: 0.3.3
Date: 2018/06/12
Bugfixes:
- Fixed adding supplier stations vis BP with station name returns lua rror
Version: 0.3.2
Date: 2018/04/12
Bugfixes:
- Fixed quirky behaviour when train already at Supplier stop when
requster initially created (thinkong)
Version: 0.3.1
Date: 2018/03/12
Changes:
- Redacted