Train Limit Linter


Displays info about train schedules and train limits. Allows the easy creation of new trains.

Utilities
8 months ago
1.1
460
Trains Blueprints

g Crash with specific mods

10 months ago
(updated 10 months ago)

When I click on the settings tab in the ingame mod GUI I get the following error:

Error while running event train-limit-linter::on_gui_click (ID 1)
column_count can't be 0. in property tree at ROOT
stack traceback:
[C]: in function 'add'
train-limit-linter/views/settings_tab.lua:165: in function 'build_settings_tab'
train-limit-linter/views/main_interface.lua:106: in function 'build_interface'
train-limit-linter/control.lua:27: in function 'rebuild_interfaces'
train-limit-linter/control.lua:235: in function <train-limit-linter/control.lua:107>

This happens when I use Mini Trains, Krastorio 2 and AAI Industries.

10 months ago

Hi, thanks for letting me know. I’ll check this out.

10 months ago

This ought to be fixed in the latest update, version 1.0.28. Thank you again for bringing this to my attention.

10 months ago
(updated 10 months ago)

Wow that was really fast! I just tried the update and it works like a charm. :-)

This mod was awesome at day one and all the useful features you had added over time made it truely stand out. When I played around with those features after each update they put a smile on my face. Imagine a little boy who got that awesome LEGO space station for Christmas. :-)
In my current playthrough I play with Krastorio 2, AAI Industries and most mods from Brevven and Planetfall. This time I wanted to integrate trains as soon as possible because a main bus system with those resources and intermediates isn't much fun for me. Currently there are 230 mini trains zooming around my base (and I only automated military and chemical science so there will be many many more) and managing this without your mod would be very frustrating, at least for me. I simply couldn't play such a mod pack without it. So yeah, thanks alot for you work!

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