Tower Defense Evolution - Pure Kills System


Pure tower defense: progress by killing biters, dense nest placement, periodic waves with bosses, Master Ammo Chest system. No pollution attacks, only evolution.

Overhaul
2 months ago
2.0
580
Combat Environment

g Not working

2 months ago

Techs do not unlock, no matter how many kills.

2 months ago

Updated and working. Thanks.

2 months ago

Updated and working. Thanks.

yea sorry, im new to this, and im constantly updating to fix bugs that i find or are posted, thanks for the feedback!

2 months ago

Updated and working. Thanks.

Hmmmm it does? For me it is still not actually unlocking the techs despite seemingly consuming the kills. I'm on version 4.0.2 and started a fresh game to be sure, no other mods are being used.

2 months ago

Updated and working. Thanks.

Hmmmm it does? For me it is still not actually unlocking the techs despite seemingly consuming the kills. I'm on version 4.0.2 and started a fresh game to be sure, no other mods are being used.

please if you can send me the logs via discord if possible to see whats going on there, right now im workin on making the mod multiplayer compatible!

2 months ago

Updated and working. Thanks.

Hmmmm it does? For me it is still not actually unlocking the techs despite seemingly consuming the kills. I'm on version 4.0.2 and started a fresh game to be sure, no other mods are being used.

please if you can send me the logs via discord if possible to see whats going on there, right now im workin on making the mod multiplayer compatible!

this is my username in ds manuel_mackenney please feel free to suggest any ideas and feedback thanks!

2 months ago
(updated 2 months ago)

Hmm, been looking at the code and maybe I'm actually misunderstanding how I research techs with this mod. Am I supposed to have an actual 'kill token' to insert into a lab? You insert it to all lab structures as a science pack and modify techs to require these 'kill tokens' instead of regular science packs. Then you monitor the research queue and let the research complete likem normal if there are enough, and if not you cancel the research. But as far as I know there is no physical token to insert into the lab, right?

2 months ago

Hmm, been looking at the code and maybe I'm actually misunderstanding how I research techs with this mod. Am I supposed to have an actual 'kill token' to insert into a lab? You insert it to all lab structures as a science pack and modify techs to require these 'kill tokens' instead of regular science packs. Then you monitor the research queue and let the research complete likem normal if there are enough, and if not you cancel the research. But as far as I know there is no physical token to insert into the lab, right?

yea, that was the idea, but next patch ill change that, read the new announcement i made, i gave more details there!

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