NOTE: This mod moved into a better versioned mod
https://mods.factorio.com/mod/timed_technology_all
This mod is intended to be used in military challenging modpacks/worlds.
These are the changes this mod makes:
Every technology is converted to take appropriate time instead of resources. (Upgrades for science labs still apply)
Labs will consume about ten times as much. (Configurable)
Science-packs are not craftable anymore. This can as of 0.0.5 be changed in the settings.
Existing Science-packs are converted into Iron.
Satellites will return Uran-235 instead of science-packs. (amount can be changed in the settings)
Fully supports Bobsmods, Youki Industries and PyIndustries
For Factorio version 0.15: https://mods.factorio.com/mod/timed_technology_015
For Factorio version 0.17: https://mods.factorio.com/mod/timed_technology_017
changelog:
0.0.6
Added support for Hiladdar Research Labs, fixed a typo
0.0.5
Added more settings, science-packs will not be deleted anymore, incase another mod uses it in a recipe
0.0.4
Fixed infinite researches and compatability with bobslogistics and additional turrets
0.0.3
Fixed a bug with Youki_Tech_Tree
0.0.2
Fixed a bug where the research time could be negative (even though it shouldnt be possible)
0.0.1
Initial release