Thanks for the early feedback, exactly what I was hoping for :)
1) I'll see if I can make this a little more obvious, I opted away from the pop up window on selection as I feel interaction is more inline with the existing toolset (blueprints / upgrade planner). I've tried to be inspired by the upgrade planner with the UI.
2) I looked to make it possible to put it into the blueprint library but unfortunately I don't think that is possible with the current modding interface. Export / Import functionality is definitely on the feature list at some point. The mod is only in Beta for a reason.
3) A Blacklist mode is also a feature in the pipeline, likely a toggle switch like in the deconstruction planner.
4) Eventually I want to implement shift selection to remove tiles / ghosts if that is what you are talking about. Mainly because AFAIK it's not possible to integrate the tool usage into the players undo stack at the moment.
I'll put this in the FAQs at some point as well but here is a rough feature / future development list I have so far in addition to what is mentioned above:
- Options to add more than 2 tiles of configuration with potential to set a number of the offset
- Expand to include preset "shapes" (circle, square, rectangle, triangle)
- Include a "fill" tool or brush tools like MS Paint.
- Another tab that lets you control all tiles around one entity in each direction (i.e. can have concrete one side, stone the other side), useful for if you only want to have hazard concrete on the LeftRight and not TopBottom
- option like FORCE replace in 2.0 that will overwrite all tiles, including existing player tiles.
Maybes / moon shots
- Set a custom tile blueprint to be placed under entities
- Maybe set an option to place tiles ahead / under the player as they walk to help build natural pathways