A quick helper mod I've used for testing my mods:
- recipes to produce all mined resources from an assembler
- a 10gw solar panel.
- a way to test the efficiency of assembler designs
- science pack recipes converted to assembler recipes to test science building designs.
Changelog:
- 0.0.15
- added quick and dirty speedrun seed finder (use on new maps, single player)
- quickstart: /bulk_startat 341, /bulk_stopat 600, /bulk_start
- outputs to script-output\log.csv (full location depends on program location)
- destroys initial surface, and makes the game unplayable while generating maps.
- added quick and dirty speedrun seed finder (use on new maps, single player)
- 0.0.14
- ported to 0.17
- science packs updated to match changes as of 17.13
- 0.0.13
- Added Science Pack consumption recipes to simulate everything but follower robot count research.
- Removed Void Chest From Game (Use infinity Chest instead for item removal)
- 0.0.12
- Changed so huge-rock shows up on map in preview mode (useful for finding good maps for speed running)
- 0.0.11
- new recipes for testing belt effectiveness
- 0.0.9
- Changes default roboports to have large construction area
- super construction bots
- 0.0.8
- Added special recipes for testing performance of the assembler backend (for ups testing)
- 0.0.7
- Added Stone cheat for testing compound-furnaces-0.0.10
- 0.0.6
- Added low performance cost void chest, deletes the entire contents once every 6 seconds.