Testing resources

Cheaty/Testing recipes for raw resource duplication intended for mod testing and base design.
2 months ago
0.15.0 - 0.17.0
1193
Owner: Cmdr_Keen
Source: N/A
Homepage: N/A
License: MIT
Created: 2 years ago
Latest Version: 0.0.18 (2 months ago)
Factorio version: 0.15.0 - 0.17.0
Downloaded: 1193 times

A quick helper mod I've used for testing my mods:

  • recipes to produce all mined resources from an assembler
  • a 10gw solar panel.
  • a way to test the efficiency of assembler designs
  • science pack recipes converted to assembler recipes to test science building designs.

Changelog:

  • 0.0.15
    • added quick and dirty speedrun seed finder (use on new maps, single player)
      • quickstart: /bulk_startat 341, /bulk_stopat 600, /bulk_start
      • outputs to script-output\log.csv (full location depends on program location)
      • destroys initial surface, and makes the game unplayable while generating maps.
  • 0.0.14
    • ported to 0.17
    • science packs updated to match changes as of 17.13
  • 0.0.13
    • Added Science Pack consumption recipes to simulate everything but follower robot count research.
    • Removed Void Chest From Game (Use infinity Chest instead for item removal)
  • 0.0.12
    • Changed so huge-rock shows up on map in preview mode (useful for finding good maps for speed running)
  • 0.0.11
    • new recipes for testing belt effectiveness
  • 0.0.9
    • Changes default roboports to have large construction area
    • super construction bots
  • 0.0.8
    • Added special recipes for testing performance of the assembler backend (for ups testing)
  • 0.0.7
    • Added Stone cheat for testing compound-furnaces-0.0.10
  • 0.0.6
    • Added low performance cost void chest, deletes the entire contents once every 6 seconds.