Tesla's Legacy (Electric Turrets)

by kafoaai

Tesla coil based military applications: 2 types of turrets, a tank and related technologies. All in one.

Content
4 months ago
1.1
685
Combat

Changelog

Version 1.0.6
    - Advanced Tesla coils can be placed right next to each other now.
Version 1.0.6
    - Fixed the symmetry problem of advanced tesla coils. Coils in blueprints changed their position
      when the blueprints were rotated.
    - Fixed the infinite technology level cost scaling. It was 1024 for each level. Now it is increasing
      exponentially based on level
Version 1.0.5
    - fixed crash, where previous save contained incorrect research index structure
      (a renaming refactor was not correct and in the index structure a single_zap.damage
      remained instead of the new single_zap.count. now the whole structure is verified on 'configuration_changed')
Version 1.0.4
    - fixed crash, when advanced tesla turret kill triggered special effect before it was researched
      (on_entity_died_handler_advanced_turret:413)
    - fixed crash when tesla tank vaporized enemy before the tech was researched
      (apply_vaporization:338)
    - remove setting 'tl-advanced-attack-beam' since it was not utilized in code for quite some time now
    - updated readme and fixed a few typos
Version 1.0.3
    - adjusted research costs
    - adjusted damage bonuses
    - adjusted item recipes
    - adjusted advanced tesla coil shooting effects
    - introduced flying text settings
    - added missing equipment grid to tesla tank
Version 1.0.2
    - updated change log
Version 1.0.1
    - reduced the number of used prototypes for both the advanced and basic cesla coil beams
      to avoid entity ID limit
    - enabled resistance display for tesla entities
    - fixed resistance percentage values
Version 1.0.0
    - initial release