Temporary Blocking Entities


Allows you to place entities that automatically get removed one minute after you last placed a temporary blocking entity. (The 1 minute duration is configurable in the mod settings.) Who said you couldn't have a straight wall and a corner wall in the same blueprint?

Utilities
4 months ago
2.0
49
Blueprints

g I wonder if you could use in-game mechanics to expire the entities

4 months ago

I wonder if you could use in-game mechanics to expire these entities and avoid having to do anything with control.lua.

EG captured biter nests convert to normal nests after a period of time.
In space-age\prototypes\entity\entities.lua .. look for "captive-biter-spawner".

Its a machine that if idle slowly loses health. Your entities could be something similar that leaves nothing behind.

4 months ago

Today I found production_health_effect—my bad. So yes, it is possible. It could be done without Space Age, but everyone would need to agree on the same prototype value: the time until it is destroyed. I'll try to implement this as a mod setting, but no promises.

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