Ever felt like your modded game got too easy too fast? Wanted a vanilla space age experience that gave you a reason to scale up? Now you can! Just scale the cost of your technologies so that they get harder the further you go along and build up your factory to match.
Adds custom technology cost scaling to the game, scaling the tech cost by its depth in the tree, the cumulative cost of all researches needed to reach it, or a custom combination of both.
Default presets are:
- Base Game: Default costs (x).
- Fibonacci: Cost is the technology base cost plus the cumulative fibonacci cost of all its prerequisites (s).
- Depth Multiplier: Cost of the technology is multiplied by its depth (x*(1+d)).
- Exponential: Cost of the technology is multiplied by 1.5 to the power of its depth (x*1.5^d).
- Custom: Any custom math formula, in the form "(x *2^d)+ s^1.5" where x is the base cost of the technology, d is its depth, and s is its fibonacci cumulative cost.
Infinite technologies will get their starting cost multiplied according to the formula, and will then rise according to their normal formula.
Will work on any modded game, calculating its costs at load time.
I decided to develop it because other similar mods had bugs, crashing with cycles in the research tree (common with mods) or giving incorrect results. Enjoy!