Tanks! for Bob!! fork


Nothing says I love you like "Sustained Nuclear Bombardment." Includes Different tanks with munitions suited to many playstyles, as well as some explosives-based resource processing. Enjoy Improved long-range cannon shells or artillery canister munitions, or flam your werfen with flame tanks and car equipped with a roasty toastie device. give the bugs your ire as you deploy minefields to spite gods. suited for tougher biters. Now Include some Seablock tools and Encabulation tech

Content
7 months ago
1.1
696
Transportation Combat

g HR FRAME COUNT ISSUES(solved)

1 year, 4 months ago

HR animation "frame count" Causing issues on some machines with other mods but only sometimes. Very annoying, I'm attempting to fix now.

1 year, 4 months ago

20.793 Error ModManager.cpp:1623: Error while loading entity prototype "workbench" (assembling-machine): Frame count in hr_version doesn't match normal frame count in property tree at ROOT.assembling-machine.workbench.animation.hr_version

its now animation = {
filename = "tanks_for_bob_fork/graphics/entity/workbench/workbench.png",
priority = "high",
width = 64,
height = 64,
frame_count = 1,
line_length = 1,
shift = {0.00, -0.00},
hr_version = {
filename = "tanks_for_bob_fork/graphics/entity/workbench/hr-workbench.png",
width = 139,
height = 124,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(0, 0),
variation_count = 1,
scale = 1.0,
}
},

1 year, 4 months ago
(updated 1 year, 4 months ago)

local it let me load just fine without the "frame_count = 1," in hr, but some are having issues so I added it.

1 year, 4 months ago
(updated 1 year, 4 months ago)

it now moves on to Bitching about variation_count = 1,, which it once again only does in multiplayer, ... which means I cant test it alone. but also, now solved.

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