Tanks! for Bob!! fork


Tanks for Bob, fork brings expanded armored combat to Factorio with new tank variants, long-range munitions, artillery canisters, flame systems, and deployable minefields. Includes explosives-based resource processing, Seablock starter tools, and Encabulation tech chains. Built for tougher biters. Compatible with Bob's Mods and Krastorio 2; Pyanodon Mods untested.

Content
12 days ago
1.1 - 2.0
750
Transportation Combat

g HR FRAME COUNT ISSUES(solved)

2 years ago

HR animation "frame count" Causing issues on some machines with other mods but only sometimes. Very annoying, I'm attempting to fix now.

2 years ago

20.793 Error ModManager.cpp:1623: Error while loading entity prototype "workbench" (assembling-machine): Frame count in hr_version doesn't match normal frame count in property tree at ROOT.assembling-machine.workbench.animation.hr_version

its now animation = {
filename = "tanks_for_bob_fork/graphics/entity/workbench/workbench.png",
priority = "high",
width = 64,
height = 64,
frame_count = 1,
line_length = 1,
shift = {0.00, -0.00},
hr_version = {
filename = "tanks_for_bob_fork/graphics/entity/workbench/hr-workbench.png",
width = 139,
height = 124,
frame_count = 1,
line_length = 1,
shift = util.by_pixel(0, 0),
variation_count = 1,
scale = 1.0,
}
},

2 years ago
(updated 2 years ago)

local it let me load just fine without the "frame_count = 1," in hr, but some are having issues so I added it.

2 years ago
(updated 2 years ago)

it now moves on to Bitching about variation_count = 1,, which it once again only does in multiplayer, ... which means I cant test it alone. but also, now solved.

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