Superweapons (Vanilla+)


Red Alert 2 style superweapons, only one of each per force. First superweapon: the Chronosphere. It charges a huge amount of energy and, once full, teleports a group of characters, vehicles and spidertrons from a small zone to another, even to another planet. Anything alive that is not protected dies on the way. Companion of New Turrets and New Enemies, and part of an upcoming modpack.

Content
9 days ago
2.0
86
Transportation Combat
Direction:
This mod 2 From other mods 1
Dependency types:
Default 2 Required 2
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Dependency 0
base >= 2.0.0 -
space-age >= 2.0.0 -
Last dependency data update: 4 hours ago (for v0.0.6)