K2_TurretsFixed

by GLaDO5

This mod adds three large and powerful turrets and one small building that acts like a radar and opens up a small section of the map without scanning far sectors, but at the same time consumes a small amount of energy.

Content
1 year, 1 month ago
2.0
2.41K
Combat

g [SOLVED] / Fix doesn't work

1 year, 1 month ago

I also get the same error as the other thread even with the fix.

1 year, 1 month ago

did you change the file name to K2_turrets
also in the info file of the mod ?

1 year, 1 month ago

I simply extracted the archive, then named it "K2_turrets" on both the folder and the info. I already stated that in the other discussions.

1 year, 1 month ago

Yes you did say that, i had to change name because of the upload existence of name... I have quite trouble to implant it so manual name change is required for now :)

1 year, 1 month ago

Corrected version, some adjustments have been made.
Mod name - corrected to "K2_TurretsFixed", like in all other K2 mods.
Removed sound and sound settings (it always glitches when there is no energy).
Added a setting for the railgun - by default, cannon shells are used, the setting allows you to switch to using railgun shells. Also, the direction of attack is changed (only in front of the gun).
Added placement of turrets for 8 sides instead of 4, since they did not cover the entire attack zone around when placed.
Removed all low-resolution textures, only high-resolution ones are used. That seems to be all :)

https://drive.google.com/file/d/1NeoqE-GSxKlIZHkeo1TzEszarEJIQ_aC/view?usp=sharing

1 year, 1 month ago

i did my best to make it work, im sorry

1 year, 1 month ago
(updated 1 year, 1 month ago)

Don't worry, you did a great job, thank you!
Here is the next version (2.0.2), where the connection of the logic network to the turrets is added.
I would ask you to upload this version to the portal as an update, and correct the name of the mod on the mod page itself - "K2_TurretsFixed" instead of "super_awesome_K2_TurretsFixed" if you agree...

https://drive.google.com/file/d/1Ae-pU0xb12oZbb4j3U1vEtPWMfLyn7hG/view?usp=sharing

1 year, 1 month ago

i cant use the file to upload sorry hoochie

1 year, 1 month ago
(updated 1 year, 1 month ago)

Is the file itself not available for download?
If the resource itself is not available, I can upload it somewhere else, or if you have GitHub, I can provide it there.

1 year, 1 month ago

the mod name is different then what i uploaded apperently

1 year, 1 month ago
(updated 1 year, 1 month ago)

Now I am even more confused what is going on...

I have Hoochies mod. "K2_TurretsFixed_2.0.2" I am now getting this.

Failed to load mods: K2_TurretsFixed/prototypes/railgun-turret.lua:346: Path space-age/prototypes/entity/sounds.lua does not match any enabled mod.
stack traceback:
[C]: in function 'require'
K2_TurretsFixed/prototypes/railgun-turret.lua:346: in main chunk
[C]: in function 'require'
K2_TurretsFixed/data.lua:4: in main chunk

1 year, 1 month ago

Hello!
You don't have the Space Age DLC?

1 year, 1 month ago

the mod name is different then what i uploaded apperently

Then maybe you can create a new mod and mark this one as obsolete?

1 year, 1 month ago

Hello!
You don't have the Space Age DLC?

It didn't say in the mod requirements I needed it... also no I don't

1 year, 1 month ago

It didn't say in the mod requirements I needed it... also no I don't

No, no, I'm not asking because you need it, but just to clarify.
Try this version, it should work.

Version 2.0.3 - fixed loading without the "Space Age" DLC.
https://drive.google.com/file/d/1IZJ2ORU4Rl2yqdjmxVY2kNT9CwtCLUMr/view?usp=sharing

1 year, 1 month ago

hoochie are you in factorio discord, makes chatting easier :D

1 year, 1 month ago

hoochie are you in factorio discord, makes chatting easier :D

Unfortunately, Discord is blocked in my country :(

1 year, 1 month ago

Okay, I won't bother you :)

1 year, 1 month ago

Okay, I won't bother you :)

you are not bothering me, do not get me wrong buddy <3

1 year, 1 month ago

Failed to load mods: OmegaDrill/prototypes/entity.lua:205: attempt to index field 'electric-mining-drill' (a nil value)
stack traceback:
OmegaDrill/prototypes/entity.lua:205: in main chunk
[C]: in function 'require'
OmegaDrill/data.lua:1: in main chunk

Mods to be disabled:
• OmegaDrill (0.3.6)

Causes this now

1 year, 1 month ago
(updated 1 year, 1 month ago)

Failed to load mods: OmegaDrill/prototypes/entity.lua:205: attempt to index field 'electric-mining-drill' (a nil value)

Most likely the problem is not in this mod, and I don't know why they don't work together.
I fixed the version for the mod "OmegaDrill", because it didn't quite correctly write the logical network connection points, and now both of these mods work together (though again, I don't understand why they conflict).
Here is the corrected version of the mod "OmegaDrill":
https://drive.google.com/file/d/1u2Lb_qG2VFiwi9-ITWRTJyNg0WiryUN9/view?usp=sharing

1 year, 1 month ago

Okay, I won't bother you :)

i can invite user, maybe you can upload the right mod file :)

1 year, 1 month ago

Unfortunately, I've never done this, so I don't know how it's done :(
I can try if you don't mind this option.

1 year, 1 month ago

Unfortunately, I've never done this, so I don't know how it's done :(
I can try if you don't mind this option.

i invited, i think you have to accept it , once you are in
you can go to download and edit release to upload the file

1 year, 1 month ago

Yes, you can't change the mod name itself, probably because the mod page itself is already linked somehow. Here, as it seems to me, there are 2 options, either make the mod obsolete and create a new mod page (that is, a new mod), or change the mod name in the "info" file, with your permission, I chose the second option, as it is easier :)
In the "info" file, the mod name is specified as "super_awesome_K2_TurretsFixed", but the title should be "K2_TurretsFixed". I hope that users will not have any difficulties.

Thank you for the experience :)

1 year, 1 month ago

In the "info" file, the mod name is specified as "super_awesome_K2_TurretsFixed", but the title should be "K2_TurretsFixed". I hope that users will not have any difficulties.

oh, my mistake, I need to change all the paths in the mod files, I'll do it now.

1 year, 1 month ago

In the "info" file, the mod name is specified as "super_awesome_K2_TurretsFixed", but the title should be "K2_TurretsFixed". I hope that users will not have any difficulties.

oh, my mistake, I need to change all the paths in the mod files, I'll do it now.

but can you upload tho ? :)

1 year, 1 month ago

but can you upload tho ? :)

Yes, everything is ready, I launched it, everything seems to work. Please check it for functionality just in case.

1 year, 1 month ago
(updated 1 year, 1 month ago)

but can you upload tho ? :)

Yes, everything is ready, I launched it, everything seems to work. Please check it for functionality just in case.

gonna check it out, to bad you dont have discord

cant install cause it wont download it....what happend

1 year, 1 month ago

Most likely it hasn't synchronized with the mod portal yet, I read that it takes up to 15 minutes for this.

1 year, 1 month ago

Most likely it hasn't synchronized with the mod portal yet, I read that it takes up to 15 minutes for this.

i have to wait i guess haha xD

1 year, 1 month ago

Most likely it hasn't synchronized with the mod portal yet, I read that it takes up to 15 minutes for this.

can you make it also work without space age mod, just for 2,0
without space age mod it cause a new error about freezing

1 year, 1 month ago

Of course, my mistake, corrected.

New response