This mod adds three large and powerful turrets and one small building that acts like a radar and opens up a small section of the map without scanning far sectors, but at the same time consumes a small amount of energy.
Mods introducing new content into the game.
Version: 2.0.4 Date: 10.04.2025 Changes: - Fixed a bug when launching without the "Space Age" add-on. In this case, the option to use only railgun ammunition for the "Railgun Turret" is unavailable. - The offset of the turrets when directed in any diagonal has been changed, now the turret is placed evenly and without offset. - Due to the lack of appropriate graphics to visualize the frozen turrets on the planet Aquilo, the turrets work without heat, let's assume that they have a small internal heater inside :)
Version: 2.0.3 Date: 09.04.2025 Changes: - Mod name - corrected to "K2_TurretsFixed", like in all other K2 mods. - Removed sound and sound settings (it always glitches when there is no energy). - Added a setting for the railgun - by default, cannon shells are used, the setting allows you to switch to using railgun shells. Also, the direction of attack is changed (only in front of the gun). - Added placement of turrets for 8 sides instead of 4, since they did not cover the entire attack zone around when placed. - Removed all low-resolution textures, only high-resolution ones are used. - The connection of the logic network to the turrets is added.
Version: 1.0.0 Date: 23.11.2020 Changes: - Changed base game version to Factorio 1.1 - Properly configured light effects of weapons and turrets.
Version: 0.0.3 Date: 03.09.2020 Changes: - Updated to version 1.0 of the game. - Added (in mod settings) fix for laser turret sound glitch.
Version: 0.0.2 Date: 30.06.2020 Fixes: - Fixed technology icon for laser turret. - Fixed changelog.
Version: 0.0.1 Date: 30.06.2020 Features: - Initial release.