K2_TurretsFixed

by GLaDO5

This mod adds three large and powerful turrets and one small building that acts like a radar and opens up a small section of the map without scanning far sectors, but at the same time consumes a small amount of energy.

Content
5 months ago
2.0
1.67K
Combat

Changelog

Version: 2.0.4
Date: 10.04.2025
  Changes:
    - Fixed a bug when launching without the "Space Age" add-on. In this case, the option to use only railgun ammunition for the "Railgun Turret" is unavailable.
    - The offset of the turrets when directed in any diagonal has been changed, now the turret is placed evenly and without offset.
    - Due to the lack of appropriate graphics to visualize the frozen turrets on the planet Aquilo, the turrets work without heat, let's assume that they have a small internal heater inside :)
Version: 2.0.3
Date: 09.04.2025
  Changes:
    - Mod name - corrected to "K2_TurretsFixed", like in all other K2 mods.
    - Removed sound and sound settings (it always glitches when there is no energy).
    - Added a setting for the railgun - by default, cannon shells are used, the setting allows you to switch to using railgun shells. Also, the direction of attack is changed (only in front of the gun).
    - Added placement of turrets for 8 sides instead of 4, since they did not cover the entire attack zone around when placed.
    - Removed all low-resolution textures, only high-resolution ones are used.
    - The connection of the logic network to the turrets is added.
Version: 1.0.0
Date: 23.11.2020
  Changes:
    - Changed base game version to Factorio 1.1
    - Properly configured light effects of weapons and turrets.
Version: 0.0.3
Date: 03.09.2020
  Changes:
    - Updated to version 1.0 of the game.
    - Added (in mod settings) fix for laser turret sound glitch.
Version: 0.0.2
Date: 30.06.2020
  Fixes:
    - Fixed technology icon for laser turret.
    - Fixed changelog.
Version: 0.0.1
Date: 30.06.2020
  Features:
    - Initial release.