Super Logistics


Allows combining some entities into a more powerful super entity to save space. Combine x amount of entities to create one entity that is x times more powerful.

Content
4 years ago
1.0
10
Logistics
Owner:
somelizard
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
4 years ago
Latest Version:
0.1.2 (4 years ago)
Factorio version:
1.0
Downloaded by:
10 users

Super entities are tinted red by default, and mod settings change how many entities of each category can be combined or the tinting.

This is my first mod and I'm new to Lua / Factorio language, so if anything looks off or if you think something should be added,
please let me know so I can fix it / add it. :)

1.2 changes:
Entities won't be removed anymore when updating (oops).
Super gun turret recipe disabled on start.

1.1 changes:
Added super pipes and super pipes to ground.
Added super gun and laser turrets.
Fixed or added most entities included to the upgrade planner.
Fixed (maybe™) fluidbox issues, thanks Skeith_G.
Fixed inserter power usage, thanks Jackrea100.
Fixed tinting problems for most entities.