Allows storing items and fluids in a limitless shared subspace via Clusterio.
Mods introducing new content into the game.
Version: 2.2.20
Date: 15. 03. 2025
Bugfixes:
- Fixed crash on constant combinator update pre 2.0 - https://github.com/clusterio/subspace_storage/pull/76
- Add automated mod testing
Version: 2.1.20
Date: 06. 03. 2025
Bugfixes:
- Fixed crash on item export pre 2.0
Version: 2.0.20
Date: 25. 02. 2025
Features:
- Updated to factorio 2.0
- Added space age support
- Quality support
- New graphics by @hurricane
Version: 1.99.18
Date: 09. 02. 2023
Features:
- Added Fluid Injectors can receive a circuit network signal of P = 1 to purge/void volumes lesser than 1.
Bugfixes:
- Fixed 'Key "icon_size" not found on property tree at ..." error that occurs with some mod combinations.
Version: 1.99.15
Date: 16. 11. 2022
Bugfixes:
- Fixed inventory combinator outputting virtual signals named the same as item or fluid signals.
Version: 1.99.12
Date: 09. 09. 2022
Features:
- Added Chinese locale.
- Added ability localize the UI of the mod.
Changes:
- Moved Max Electricity option to a map setting.
- Moved Infinity Mode toggle to a map setting.
Version: 1.99.9
Date: 23. 07. 2022
Changes:
- Hidden fluids no longer show up in fluid extractor interface.
- Tinted the inventory combinator to distinguish it from the constant combinator.
- Removed Clusterio item group and moved the interactor recipies to be under the logistic-network recipies.
- Recoloured interactors to match the Active Provider Chest and Requester Chest since their function is similar to those.
Bugfixes:
- Fixed broken fluid extractor fluid icons when fluids used the icon property.
- Fixed crash on large instance ids by clamping them to [-2^31, 2^31-1] in the inventory combinator.
- Fixed being able to place eletricity interactors outside the restriction zone.
- Fixed restricton zone not being displayed when holding a interactor ghost.
- Fixed resources getting exported to the cluster when infinity mode is enabled.
- Fixed placing interactor outside of restriction area breaking undo.
- Fixed item extractor being able to request more items than can fit its storage, leaving the overflow in an infinite hidden buffer.
- Fixed hidden buffer storing requested items that were not put into an extractor forever.
Version: 1.99.6
Changes:
- Adjusted collision box to allow walking between subspace interactors.
- Added support for Factorio 1.1.
- Item extractors have unlimited request slots in Factorio 1.1.
Bugfixes:
- Fixed extractors and injectors randomly stop working when others are removes elsewhere.
- Fixed interactors not accepting circuit wire connections.
- Fixed inventory combinator breaking when more than 2^31-1 itemes were stored.
Version: 1.99.4
Bugfixes:
- Fixed extractors failing to request items from master.
Version: 1.99.2
Features:
- New placeholder artwork for the subspace interactors.
- Restriction zone border is drawn when subspace interactors is the active cursor stack.
Changes:
- subspace item, fluid, and electricity interactors are now all 8x8 in size.
- Moved injector and extractor range restriction config to Factorio's built-in mod settings.
Bugfixes:
- Fixed item extractor showing out of logistics network icon.
- Fixed fluid duplication in extractors.
- Fixed reset iterating over every entity in the game.
- Fixed crash on deconstruct planning fluid extractors in the editor.
Version: 1.99.1
Features:
- Added back support for Factorio 0.18.
Version: 1.99.0
Changes:
- Renamed mod to Subspace Storage.
- Ported to Clusterio 2.0.
- Reverted back to supporting Factorio 0.17.
Version: 1.17.1
Date: 03. 10. 2020
Features:
- Allow separate X and Y settings for PlaceableArea.
Bugfixes:
- Fixed fluidtransmitters getting stuck when full.
Version: 1.17.0
Date: 01. 26. 2020
Features:
- Now supported on 0.18.
Bugfixes:
- Fixed fluid icons being the wrong sizes due to icon_size change.
Version: 1.16.0
Date: 08. 12. 2019
Changes:
- Added electricity signal for inventory combinator.
- Removed the broken tx and rx combinators.
- Removed bundled lua json lib and switched over to using the builtin json functions.
Modding:
- Added getWorldID remote interface.
- Added on_world_id_changed custom events for other mods to listen to.
- Added events remote interface returning a table of events this mod raises.