Small changes concerning balance, gameplay, or graphics.
Version: 0.1.3
Date: 2026-08-15
Features:
- Light modular armor: light armor's protection plus a 4x4 equipment grid. Crafted from
25 steel plates + 15 advanced circuits, unlocked with the Modular armor technology.
Balancing:
- Tank, explosive cannon shell and cluster grenade now cost 2x vanilla to craft (was 4x).
- Short-Range roboport shrunk to a 3x3 footprint (was 4x4). Energy buffer cut to 25MJ
(1/4 of a regular roboport); 4 robot and 4 repair-pack slots (was 7).
Version: 0.1.2
Date: 2026-08-07
Balancing:
- Rocket parts craft 10x slower (was 5x), so a rocket takes twice as long to build.
- Tank cannon range raised from 24 to 26 (shells match).
- Warehousing: the warehouse is removed entirely, leaving only the storehouse.
Version: 0.1.1
Date: 2026-08-03
Balancing:
- Rocket parts craft 5x slower.
Version: 0.1.0
Date: 2026-08-02
Features:
- Short-Range roboport: construction range 16, logistics range 12, unlocked with Construction robotics. Cheap to craft, low idle power (20 kW).
Balancing:
- Tank cannon range reduced to 24 (shells match), vehicle machine guns to 16, SMG to 17.
- Explosive cannon shell explosion radius reduced by one tile.
- Tank, explosive cannon shell and cluster grenade cost 4x as much to craft.
- Cluster grenade throw range reduced from 20 to 16, scatter area 20% tighter, 5 sub-grenades instead of 7.