Strongholds Extras


Balance and extra entities for the Strongholds PvP scenario.

Tweaks
10 days ago
2.0
102
Combat

Changelog

Version: 0.1.3
Date: 2026-08-15
  Features:
    - Light modular armor: light armor's protection plus a 4x4 equipment grid. Crafted from
      25 steel plates + 15 advanced circuits, unlocked with the Modular armor technology.
  Balancing:
    - Tank, explosive cannon shell and cluster grenade now cost 2x vanilla to craft (was 4x).
    - Short-Range roboport shrunk to a 3x3 footprint (was 4x4). Energy buffer cut to 25MJ
      (1/4 of a regular roboport); 4 robot and 4 repair-pack slots (was 7).
Version: 0.1.2
Date: 2026-08-07
  Balancing:
    - Rocket parts craft 10x slower (was 5x), so a rocket takes twice as long to build.
    - Tank cannon range raised from 24 to 26 (shells match).
    - Warehousing: the warehouse is removed entirely, leaving only the storehouse.
Version: 0.1.1
Date: 2026-08-03
  Balancing:
    - Rocket parts craft 5x slower.
Version: 0.1.0
Date: 2026-08-02
  Features:
    - Short-Range roboport: construction range 16, logistics range 12, unlocked with Construction robotics. Cheap to craft, low idle power (20 kW).
  Balancing:
    - Tank cannon range reduced to 24 (shells match), vehicle machine guns to 16, SMG to 17.
    - Explosive cannon shell explosion radius reduced by one tile.
    - Tank, explosive cannon shell and cluster grenade cost 4x as much to craft.
    - Cluster grenade throw range reduced from 20 to 16, scatter area 20% tighter, 5 sub-grenades instead of 7.