Mortar turret can equip diverse strategy ammos to enhance defense usage, such as robot capsule and artillery-like shells.
Mods introducing new content into the game.
Version: 1.2.0
Date: 11. 14. 2025
Features:
- Added Heavy mortar turret, a 3x3 variant mortar turret with very long range and direct damage bonus, but has even lower shooting speed (15s -> 6s).
- Added Light nuclear bomb, which can deal massive explosion damage without shock wave.
Changes:
- Added Engine technology to mortar turret prerequisites.
- Increase the research price of heavy shell, but reduced it's turret penalty time.
- Added description text for all ammo technologies.
Bugfixes:
- Fixed shrapnel explosion sound was played at turret position
- Fixed mortar turret was missing hit effect
- Fixed heavy shell has longer turret cooldown penalty than expected
- Fixed distractor shell has incorrect item description
Version: 1.1.2
Date: 06. 11. 2025
Features:
- Added shrapnel bomb, an efficient ammo against early enemies by eject many pellets from target location, unlock by mortar turret.
- Added lure robot shell, which can deploy 1 lure robot to draw the attention of enemies and denote itself upon run out of lifetime.
Changes:
- Reduced energy shell fire-rate
- Poison shell has slightly larger area and higher damage now
- Reorder technology
Version: 1.1.1
Date: 02. 11. 2025
Bugfixes:
- Fix compatibility issue with some mods.
Version: 1.1.0
Date: 01. 11. 2025
Features:
- Added hypnosis shell, which can transform enemy to your own force by chance, but unlikely to success for high health targets.
- Added startup setting for each shell type to enable/disable.
- Added dedicated mortar turret damage technology.
- Added dedicated technology for each ammo type.
Changes:
- All mortar shells received small deviation penalty, but heavy shell has improved accuracy.
- Rebalance ironclad mortar shooting speed to have more consistent performance when using strategy mortar ammo.
- Rework some ironclad technology dependencies.
Bugfixes:
- Illumination shell have proper glow texture layer now.
- Fixed illumination damage missing locale string.
- Fixed illumination shell could crash the game when hit some objects.
Version: 1.0.4
Date: 28. 10. 2025
Features:
- Added illumination shell, which can light up an area and provide damage bonus on illuminated target. (Thanks Yehn for the original flare resource)
- Added description for all shell types
- Added duration tooltip for poison shell & illumination shell
- Added zh-cn localization
Changes:
- Robots are spawn further between each other now
- Revert to shooting speed modifier for most shells
- Reduced the craft cost of heavy shell
- Increased stack size and recipe time of mortar turret
Version: 1.0.3
Date: 26. 10. 2025
Changes:
- Replace "Shooting speed modifier" with "Turret cooldown penalty" to fix shooting speed issue
Bugfixes:
- Fixed mortar turret was using basic mortar bomb shooting speed modifier
- Fixed recipe is using ammo subgroup
- Fixed compatibility issue with SmallRobot
Version: 1.0.2
Date: 25. 10. 2025
Features:
- Added startup setting to remove AAI Ironclad from game (default false)
- Added startup setting to change the mortar turret range to 360 angle (default false)
Changes:
- Mortar turret now require military science pack to research
- Removed explosives ingredient from basic mortar bomb
- Moved some technology dependencies to make progress more consistent
Version: 1.0.1
Date: 24. 10. 2025
Changes:
- Ironclad gunboat and mortar turret (fork) is an optional dependency now
- Slightly changed the ingredient amount of some recipes
Version: 1.0.0
Date: 23. 10. 2025
Features:
- Adjust many parameters of existing mortar turret (e.g. reduce range to 50)
- Add target movement predict to mortar turret
- Add circuit control support for the mortar turret
- Update texture and locale message
- Add new strategy mortar ammo: Slowdown, Defender, Distractor, Destroyer, Energy, Heavy
- Deployed robot from a turret will patrol the turret's latest shell landing location