Starshiptorio


FTL but it's actually Factorio-er Than Light. Factorio but the player is also a factory. Build a titanic space ship out of special rooms, with each room adding to the overall shape and function of your starship. You then build your factory throughout these rooms. This mod changes up factory building by giving you infinitely expandable space but with unique limitations. *Coming soon: Control a fleet of ships and space stations and battle the biters procedurally generated alien(?) starships, and something about planets*

Overhaul
5 years ago
0.17
106

g 0.18

4 years ago

please update to 0.18 :)

4 years ago

This mod is a side project, a proof of concept, and is not a priority.

4 years ago

I've hacked my local copy to work on 0.18 - it was pretty easy.

The "tutorial_grid1.png" file needs to be copied into the mod directory, because the version of it contained in base changed in a way that breaks things. (After copying it, all references to it need to be changed to use the new location.)

Also, all references to "raise_event(defines.events.on_resource_depleted" need to be changed to use ".deplete()".

4 years ago

so references to "raise_event(defines.events.on_resource_depleted)" to to be changed to "raise_event(defines.events.on_resource_deplete())" ?

4 years ago
(updated 4 years ago)

No. References of the form:

script.raise_event(defines.events.on_resource_depleted, {entity=vrs, name=defines.events.on_resource_depleted})

Need to be changed to the form:

vrs.deplete()

4 years ago

No. References of the form:

script.raise_event(defines.events.on_resource_depleted, {entity=vrs, name=defines.events.on_resource_depleted})

Need to be changed to the form:

vrs.deplete()

Thanks for solutions <3

New response