Starshiptorio


FTL but it's actually Factorio-er Than Light. Factorio but the player is also a factory. Build a titanic space ship out of special rooms, with each room adding to the overall shape and function of your starship. You then build your factory throughout these rooms. This mod changes up factory building by giving you infinitely expandable space but with unique limitations. *Coming soon: Control a fleet of ships and space stations and battle the biters procedurally generated alien(?) starships, and something about planets*

Overhaul
5 years ago
0.17
108

Changelog

Version: 0.1.6
Date: 11.11.2019
  Changes:
    - Turret room fixes x2
Version: 0.1.5
Date: 11.11.2019
  Changes:
    - Turret room fixes
    - Docking Progress: Fixed a few bugs and added cloning to docking/undocking. Seems stable with a single clamp. Many clamps intended, and may come soon.
Version: 0.1.4
Date: 11.11.2019
  Changes:
    - Huge backend upgrade. Saves 0.1.3 and before will not be compatible (migration is impossible). Included is fix for huge-saves issue (though saves are still quite big - more optimization to come)
    - Reduced drill range
    - Progress on Engine Room - The furnace now freely burns inserted fuel. Does nothing else currently.
    - New Mechanic: Docking. Allows ships to dock/undock from eachother and fly around as individual spacecraft. Please note this feature is highly unstable and may cause crashes or other problems. Hint: Place a room on the opposite side of the clamp, walk there and press the fly button.
    - New Room: Docking Clamp. Allows you to build a subsidiary spacecraft that can be docked/undocked from a ship that has a Core Room.
    - New Room: Shuttle Core. A Core Room that marks the spacecraft central position and will eventually required for surface docking/splitting ship connectivity logic.
Version: 0.1.3
Date: 6.11.2019
  Changes:
    - Progress on Turret Rooms - tiny turret replicas are spawned on the overworld ship now, and the turrets must be fed ammo. They also do significantly less damage, and are affected by turret damage research.
Version: 0.1.2
Date: 6.11.2019
  Changes:
    - Progress on Engine room & added engines to starting rooms + migration
    - Thumbnail
Version: 0.1.1
Date: 5.11.2019
  Changes:
    - Typo/crash
Version: 0.1.0
Date: 5.11.2019
  Changes:
    - Added Hallway room and change existing hallway to Catwalk
    - Added Turret rooms to startup
    - Placing turrets (of any kind) in the Turret room will spawn a drone on the ship with an equivalent weapon
    - Biters now spawn on the overworld
Version: 0.0.9
Date: 5.11.2019
  Changes:
    - Tweaks to room recipes, and removed circuit-network requirement from control room
    - First 11 researches give you some free rooms
Version: 0.0.8
Date: 5.11.2019
  Changes:
    - Added Boiler Room, Power Room, Control Room and Turret Room.
    - Added individual build items for each room with locale, recipes and descriptions
    - Added a simple tutorial
Version: 0.0.7
Date: 4.11.2019
  Changes:
    - Mod is "playable" now with drill rooms collecting resources from the overworld
Version: 0.0.6
Date: 4.11.2019
  Changes:
    - Added the Fly button allowing you to enter/exit your ship and fly it around
Version: 0.0.5
Date: 4.11.2019
  Changes:
    - More progress
    - Fixed room sizes and transitions when rooms are removed.
Version: 0.0.4
Date: 4.11.2019
  Changes:
    - More progress
    - Added Drill Room and Water Room
    - Added the ability to remove rooms with the deconstruction planner
Version: 0.0.3
Date: 3.11.2019
  Changes:
    - More progress
    - Added Assembler Room
Version: 0.0.2
Date: 3.11.2019
  Changes:
    - Started on room transitions
    - Added Core Room
    - General progress & bugfixing etc
Version: 0.0.1
Date: 3.11.2019
  Changes:
    - lol