Split coop


Creates 2 friendly teams and splits the map into two sides. Sides are connected by small lines wide enough for 1 rail track. Both teams have some recipes disabled to enforce cooperation and it is possible to choose which resources spawn on which side/s.

13 days ago
1.1 - 2.0
244
Environment

Changelog

Version: 0.2.2
Date: 4. 9. 2025
  Other:
    - Add option to share all completed research with the other team (enabled on default)
Version: 0.2.1
Date: 18. 8. 2025
  Other:
    - Description update
Version: 0.2.0
Date: 18. 8. 2025
  Other:
    - Add settings to choose on which side/s resources and enemies spawn
Version: 0.1.3
Date: 17. 8. 2025
  Other:
    - Mark space-age as incompatible
Version: 0.1.2
Date: 16. 8. 2025
  Other:
    - Swap uranium and crude oil to fit description
Version: 0.1.1
Date: 16. 8. 2025
  Other:
    - Fix crash on research completion
    - Share trigger technologies between teams
Version: 0.1.0
Date: 16. 8. 2025
  Other:
    - Trains are owned by the force of the player who built them again, use shift-click in train preview to add stations if you don't see them in "add station" menu
    - Added lobby for new players where they can decide which side to join
    - Stop players from trespassing
    - Update for Factorio 2.0
Version: 0.0.7
Date: 26. 10. 2021
  Other:
    - All trains and stations are now owned by one player force to fix LTN scheduling
Version: 0.0.6
Date: 07. 10. 2021
  Other:
    - Repeat recipe disabling on player connect
Version: 0.0.5
Date: 03. 10. 2021
  Other:
    - Disable some recipes so only 1 team can make them
Version: 0.0.4
Date: 02. 10. 2021
  Other:
    - Added thumbnail
Version: 0.0.3
Date: 02. 10. 2021
  Other:
    - Added changelog
Version: 0.0.2
Date: 02. 10. 2021
  Other:
    - First mod release!