Spidertron Tiers

by Zangeti

Adds 13 new unique Spidertrons! Wether high firepower, early game, speed, inventory size or fog war reveal, there is something for everyone.

Content
3 years ago
1.0 - 1.1
15.2K
Combat

g Assault Spidertron

4 years ago
(updated 4 years ago)

Currently, the assault spidertron MK2 feels completely unbalanced given that a player or set of turrets can fire faster than it. I did a little testing on how to rebalance it, and the best tweak I could find that didn't completely overpower it would be to set it's chain_shooting_cooldown_modifier = 2.0 or 2.5 in entity.lua and and cooldown = 2 in gun.lua depending on just how powerful you want it. Personally I feel that any specialized MK2 should be quite powerful in it's chosen field, so I prefer the 2.5.

Take of this what you will.

EDIT: After more experimenting with the MK2s, I think they need a buff across the board in their respective areas.

4 years ago
(updated 4 years ago)

SNIP

This forum sucks sometimes....

4 years ago

Thank you for your report. I shall see what I can do.
I want to be very careful not to make Mk2 specialised spidertrons too overpowered; I don't want the all-purpose spidertrons higher up in research to effectively be weaker in every way than using the respective specialised spidertron.

4 years ago

Thank you for your report. I shall see what I can do.
I want to be very careful not to make Mk2 specialised spidertrons too overpowered; I don't want the all-purpose spidertrons higher up in research to effectively be weaker in every way than using the respective specialised spidertron.

4 years ago

intresting bug just there

4 years ago

Did some stuff & a rebalance is coming out...
I appreciate its kind of rushed, so any feedback is appreciated.

4 years ago

Update 0.2.12 is out!

New response